Location
This is the right side of The Docks area.
Combat Encounters
| Opponent | Encounter Text | Notes |
|---|---|---|
| Dockside Ganger | You notice a man nearby with the traditional tattoo of the Fangs. Unfortunately, he notices you too and doesn't take kindly to your attention. | (only if you have not finished the Docks quest?) |
| Dock Security | A security guard approaches you, baton in hand. "'Scuse me. I'm afraid I'm going to have to ask you to leave." Despite that, he never actually asks you to leave. He seems more interested in cracking skulls. |
Becomes less frequent if you help the guards in the Problems on the Docks quest and accept the guard's reward? |
| Third Eye Ganger | As you weave your way through the crates you hear a man growl, "Third Eye turf now, see you don't come here again." He seems very intent on making sure you can't come here again. |
Only when you have completed the Problems on the Docks quest but not joined the Third Eye? |
| Ghoul | Wandering between the piles of crates and shipping containers, you see a blur of movement out of the corner of your eye. Then, with a shriek, a twisted humanoid drops down on you from above! | Only if you haven't finished the Problems on the Docks quest (and only after the Docks quest?) |
| Lake Serpent | Off the docks, the water ripples, then a vast shape looms up. A massive serpent lunges at you, spraying water over the pier. | Replaces dock security encounter when etheric |
| Waterlogged Corpse (unsewn) | As you pass among the piles of crates, you hear a voice yell "traaaaaitor!" as a heavy form crashes down on you. The form, a long-dead man drenched in saltwater and seaweed, hammers at you with his fists. | Only with the Servant of the Mask skill |
Noncombat Encounters
| Rescued Guard | Gives you Problems on the Docks quest. | Only occurs after saving a guard in Pursued Guard) |
| No More Ghouls | Gain 400 credits | Occurs after completing Problems on the docks quest, if you saved the pursued guard's life |
| Singing Fish | Gain 10 or 15 energy of Ocean Song | Only if etheric |
| Docks Fishing | Gain empty can, or other fishing item | Must have fishing pole equipped |
| Hidden Fishing Spot | Gain new fishing pole, or various other Fishing items | Must have fishing pole equipped, unlocked by passing thermos of Joe) |
| Bauble Fish | Gain skill: Ocean's Touch | Requires Ocean Sight active and Glowing Bauble equipped |
Choice Encounters
Pile of Crates - Only while not etheric
- Wait for a opening - Get a stolen crate
- Look for dolls - Get 2-3 Fae plush - Only when helping Old Man Mushy (or the fairies?)
- Charge In - Fight Dockhand and Dock Security
- Wander off - Nothing
Dock Chat - Only while not etheric
- Sit down to chat - Get a cup of Joe
- Charge in with guns blazing - Fight two dockhands
- Wander off - Nothing
whispers-with-midgard - Only while not etheric
- Charge in - Fight Midgard Worker and Dockhand
- Trail him - Leads you to Midgard Warehouse (but does not unlock permanently)
- Question him later
- Follow him back - ?
- Shoot him dead - Gain warehouse security badge
- Leave - Nothing?
- Bail out - Nothing
Fishing Tales - Only when not etheric
- Arm wrestle - Gain 3 XP of Strength
- Join the chat - Get an old fishing pole or a cup of Joe
- Pass the thermos - (only if you have a thermos of Joe) - gain 16-17 hp, gain 3 Will XP, gain pitted thermos, unlocks Hidden Fishing Spot, triggers Warm Coin
- They must die - Fight two dockhands; triggers Cold Coin
- Leave them alone - Nothing
Watery Offer - Only when etheric
- Accept its offer - gain strange jar, Dock Song quest
- Wait until it goes back to singing - Gain 15 energy of Ocean Song?
- Ignore it - Nothing?
Magical Delivery - Only with trapped faerie in inventory (and etheric?)
- Offer it the jar - Gain Ocean Eyes skill, lose trapped faerie
- Listen to its song - Gain 15 energy of Ocean Song
- Wander off - Nothing?
Approaching The Fish - Only during David's Exploration Quest
- Strike up conversation
- Bask in the song - Leads to Lake Metroplex (North)
- Take the shot
- Leave it be - Walk away?
Pursued guard - Only if you haven't finished the Problems on the Docks quest
- Jump in front of the creature - Fight ghoul. If you win, replace this encounter with Rescued Guard.
- Leave him to die - Listen to his screams (lose one energy)
Grateful Guard - Only after completing the Problems on the Docks quest
- Let him talk - Gain battered cred chip and a cup of Joe
- Charge him - Fight a Dock Security
- Wave him off - Nothing
Third Eye Smuggling - Only if you've joined a member of the Third Eye, and you've completed the Problems on the Docks quest
- Steal some crates - Get 2-3 crates of stolen goods
- Ask for a cut - Fight Third Eye Ganger, or get a few credits.
- Make smalltalk - 3 XP in Perception
- Bail out - Nothing
Desperate Dockhand - Only during Dr. Thomas quest and have a crate of Eclipse in inventory
- Offer him a crate to share - Lose a crate of Eclipse, progress in Dr Thomas Quest
- Pick his pocket - Gain 2 of pep pill, whiskey bottle, cup of Joe, triggers Cool Coin
- Ignore him - Nothing
Desparate Dock Guard - Only during Dr. Thomas quest and have a crate of Eclipse in inventory
- Break it up - Fight Dock Security
- Offer Eclipse for Peace - Lose crate of Eclipse; triggers Warm Coin
- Sell him Eclipse - Sell crate of Eclipse for 100 credits; triggers Cool Coin
- Leave them - Nothing?
Moonlit corpse - Only on the Ship of the Damned quest
- Charge the crates - Fight waterlogged corpse (unsewn), get 2? crates of stolen goods if you win
- Approach cautiously
- Give him the gourd - Free the corpse
- Rush him - Fight waterlogged corpse?
- Ask about others - Learn where the other corpses are and get to pick another option
- Run away - Nothing?
- Run away - Nothing
Familiar Face - Only if you gave a crate of Eclipse to the Fang in the Sewers while on the Dr. Thomas Quest
- Demand a cut - Gain 11-15? credits
- Break it up - Gain 1 XP Strength 1 XP Will
- Fire away - Fight Ganger and Dockhand
- Ask about the sewer mutants - Learn that sewer mutants have hydra-style regeneration
- Leave them be - Nothing?
Smuggler's Market - Only with old coins in inventory, (and solved ghoul problem)
- The Fang
- Sounds like a deal - Gain 3 of: smuggler's crates, anxiety medication, ease-item, Nova, Wrecker for 1 old coin
- I'll take the training - Learn 2-3? of: Beatdown, Dirty Trick, Power Strike, Focused Burst for 1 old coin
- Rough him up - Gain 1 of: anxiety medication, ease-item, Nova, smuggler's crate, Atlas capsules, Wrecker
- Walk away - Nothing
- The Third Eye
- Take a chipdesk - Gain black market chipdeck for 5 old coins
- Take some recordings - Gain ?4-5? of: flower chip, Icy chip, Monday chip, numbing chip, unformatted memory core for 2 old coins
- Handful of Eclipse - Gain ?20-22? tablets of Eclipse for 1 old coin
- Walk away - Nothing
- The Old Man
- Sure - Gain smuggler's crate for 1 old coin
- No thanks - Nothing
- Leave this madness - Nothing
Gang Warfare Specific
These encounters only occur if you are a participant in gang warfare.
Noncombat Encounters
| Third Eye Stash at the Docks | Gain Third Eye Stash | Occurs only if you were pointed here by a Map from Big M |
| Your Cut | Get Omnitech supplies crate, smuggler's crate, damaged Zaibatsu crate or some crates of stolen goods | Only on the same day after making an example of a dockhand, replaces Crate Shipment, will not trigger if you ran away from the dockhand |
Choice Encounters
Crate Shipment - Only when you have or have had control of the area
- Get some crates
- The Zaibatsu - Gain damaged Zaibatsu crate
- The Omnitech - Gain Omnitech supplies crate
- The smuggler's - Gain smuggler's crate
- The unsorted - Gain 3-5 crates of stolen goods
- Nevermind - Nothing
- Make him an example - Fight a dockhand, who drops of the above options; triggers Cool Coin
- Wave him off - Nothing
Security Office - After getting Cracked Pistol from Officer Stone
- Charge in - Fight 2x Dock Security, 2xGang Enforcer, midgard-sd1 (Horrific Spider if etheric) and Officer Stone
- Sneak a look - If less than 6? stealth power: fight 2x Dock Security, 2xGang Enforcer, midgard-sd1 (Horrific Spider if etheric) and Officer Stone, otherwise:
- Drop in - Fight 2x Dock Security, 2xGang Enforcer, midgard-sd1 (Horrific Spider if etheric) and Officer Stone(A guard shoots one of the enforcers in the face on accident)
- Eavesdrop - Information and 6 XP in Perception
- Leave - Nothing?
- Leave it be - Nothing?
Vigilante Justice Combat Encounters
| Opponent | Encounter Text | Notes |
|---|---|---|
| 4 Dock Security | Wandering around, looking for villains and oppressors to fight, you come across a good selection. Four dock security guards stand in a circle, beating a defenseless dockhand with their batons. You can hear his ribs cracking as you charge in. | gain Hot Coin; If you are able to heal their victim (with any First Aid at all, even effects confirmed. Kinak is currently thinking of a way to fix this, so you can't heal people by bleeding on them) you will get this text: You patch up the dock hand after the fight, preventing him from bleeding out on the docks. When he eventually awakens he clasps you by the shoulder. "You, you really saved my bacon there. Here⦠take this. It's all I got to thank you with. <My old lucky hat. Did me pretty well until today/My old lucky hat. Or so I thought/A flask of my mammy's special brew>." He forces the <hat/flask> into your hands, smiling widely. (Get lucky cap, unlucky cap, or special brew) |
| 3 Gang Enforcers | Three gangers have surrounded a dockhand, two holding him while the third threatens him with a massive hunting knife. When you speak up, the two gangers holding his arms let go and draw clunky pistols. The dockhand stutters something that was probably "thank you" as he runs off. |
Gain massive hunting knife in addition to the usual drops |
| Officer Stone and 2 Dock Security | only if you have not yet killed Officer Stone (alternates with the encounter with 4 escorts?) | |
| Officer Stone and 4 Dock Security | only if you have not yet killed Officer Stone (alternates with the encounter with 2 escorts?) |
Other Agenda Encounters
| Agenda | Results |
|---|---|
| Drive Demand (Waterfront) | Gain 4 XP in Reflexes, increase value of drugs or arms shipments by 1 |
| Scavenge (Waterfront) | Gain 4 XP in Perception, 4-6? of: ancient candybar, circuit fragments, cup of Joe, half of a sandwich, knit cap, microcapacitor, My Little Idoru, old jacket, old fishing pole, pep pill, protein bar, riot baton, stolen crate, tattered newspaper page |
| Security (Waterfront) | Queue extra gang warfare combat in area. If you have complete control, instead gain 33-39? hit points and 4 XP in Will |
| Shakedown (Waterfront) | Gain 4 XP in Strength, 42-56? Credits, learn Throttle (sometimes) |
History
On December 20, 2009, this area was renamed from "The Docks" to "Waterfront".