Waterfront

Location

This is the right side of The Docks area.

Note: This area has a different set of encounters before completing the Docks Quest, see Waterfront (Before Quest).

This area counts as on the shore, aboveground, outdoors.

Legend
BrassKnuckles25.jpg Combat Encounters Eclipse.jpg Etheric only
Peace-Patch.jpg Noncombat Encounters coffee.jpg Non-Etheric only
defaultitem.jpg Choice Encounters fishingpole.jpg Requires Fishing pole
LeatherJacket.jpg Gang Warfare Encounters PDA.jpg Can lead to a Hacking Encounter

BrassKnuckles25.jpg Combat Encounters

                Opponents                 Encounter Text Notes
coffee.jpg bluegangerthug.jpgbluegangerthug.jpg
2 GANG ENFORCERS
A shout behind you on the Docks draws your attention. "You think you're so smart! Destroying our operation! We'll take it outta your hide!" Unlocks if you finish the Docks Quest from the Fang Boss using the choice "Go for Sabotage."
coffee.jpg  DockSecurityGuard.jpg
DOCK SECURITY
A security guard approaches you, baton in hand. "'Scuse me. I'm afraid I'm going to have to ask you to leave."

Despite that, he never actually asks you to leave. He seems more interested in cracking skulls.
ThirdEyeThug.jpg
THIRD EYE GANGER
As you weave your way through the crates you hear a man growl, "Third Eye turf now, see you don't come here again."

He seems very intent on making sure you can't come here again.
Does not occur if you have killed the Third Eye Sorcerer here, or joined the Third Eye.

If you win, +1 Third Eye Intimidation
ThirdEyeThug.jpgThirdEyeSorcerer.jpgThirdEyeThug.jpg
THIRD EYE SORCERER + 2 THIRD EYE GANGERS
A trio of gangers, one approaching you with confidence despite his lack of weapon, approach you on the Waterfront. You've dealt with enough of their kind today to guess what's coming next.

And, after winning:
You get the feeling that was the final wave they could muster. With them out of the way, their competition should be able to run rampant.
Only when at 10+ Third Eye Intimidation, and haven't defeated this Third Eye Sorcerer
ghoul.jpg
GHOUL
Wandering between the piles of crates and shipping containers, you see a blur of movement out of the corner of your eye. Then, with a shriek, a twisted humanoid drops down on you from above! Only if you haven't finished the Problems on the Docks quest.
Eclipse.jpg  seaserpent.jpg
LAKE SERPENT
Off the docks, the water ripples, then a vast shape looms up. A massive serpent lunges at you, spraying water over the pier.
UnsewnZombie.jpg
WATERLOGGED CORPSE
As you pass among the piles of crates, you hear a voice yell "traaaaaitor!" as a heavy form crashes down on you. The form, a long-dead man drenched in saltwater and seaweed, hammers at you with his fists. Only with the Servant of the Mask skill
Mafia%20Thug.jpg
FAMILY ENFORCER
A man, better dressed than the normal dockworkers and even burlier, glowers at you from across the dock. "I'll kill you… I'll fucking kill you," he growls to himself like a liturgy. In Third Eye Hunter outfit after starting Waterfront Struggles quest? Or after killing a family enforcer from a choice encounter?
Mafia%20Thug.jpg
FAMILY ENFORCER
A man, better dressed than the normal dockworkers and even burlier, glowers at you from across the dock. "Get out of here, you Third Eye scum!" In Third Eye Hunter outfit after starting Waterfront Struggles quest?

Peace-Patch.jpg Noncombat Encounters

Encounter Result Notes
Rescued Guard Gives you Problems on the Docks quest. Only occurs after saving a guard in Pursued Guard
No More Ghouls Gain 400 credits Occurs after completing Problems on the docks quest, if you saved the pursued guard's life
Eclipse.jpg Singing Fish Gain 10 or 15 energy of Ocean Song Only with Ocean Sight
Cannot already have energy of Ocean Song
fishingpole.jpg Docks Fishing Gain various fishing items
fishingpole.jpg  Hidden Fishing Spot Gain new fishing pole, or various other Fishing items Only after passing a thermos of Joe
PDA.jpg Midgard Relay Net Relevant to the Golden Chip's Backbone Control With Juryrigged Antenna and Waterfront Relay
PDA.jpg Waterfront Relay Relevant to the Golden Chip's Backbone Control With Juryrigged Antenna and Waterfront Relay, after viewing a Relay Connection enough

defaultitem.jpg Choice Encounters

coffee.jpg PDA.jpg Pile of Crates
  1. Wait for a opening - Get a stolen crate
  2. Look for dolls - Get 2-3 Fae plush - Only when helping Old Man Mushy (or the fairies?)
  3. Charge In - Fight Dockhand and Dock Security
  4. Wander off - Nothing

coffee.jpg Whispers With Midgard - Only if you don't currently have a warehouse badge.
  1. Charge in - Fight Midgard Worker and Dockhand (1 Evil)
  2. Trail him - Leads you to Midgard Warehouse (doesn't unlock permanently)
  3. Question him later
    1. Follow him back - Leads to Midgard Warehouse (doesn't unlock permanently)
    2. Shoot him dead - Gain warehouse security badge
    3. Leave - Nothing
  4. Bail out - Nothing

coffee.jpg Fishing Tales
  1. Arm wrestle - Gain 3 XP in Strength or Will (1 Evil)
  2. Join the chat - Get an old fishing pole or a cup of Joe
  3. Pass the thermos - (only if you have a thermos of Joe) - gain 16-17 hp, gain 3 Will XP, gain pitted thermos, unlocks Hidden Fishing Spot (1 Good)
  4. They must die - Fight 2 Dockhands (2 Evil)
  5. Leave them alone - Nothing

Eclipse.jpg Watery Offer
  1. Accept its offer - gain strange jar, starts Dock Song quest
  2. Wait until it goes back to singing - Gain 15 energy of Ocean Song
  3. Ignore it - Nothing

Eclipse.jpg Magical Delivery - Only with trapped faerie or jar of poison in inventory
  1. Offer it the jar - Gain Ocean Eyes skill, lose trapped faerie
  2. Offer it the poison - Unlocks ability to gain Fae Eyes in the Dockside Sewers
  3. Listen to its song - Gain 15 energy of Ocean Song
  4. Wander off - Nothing?

Eclipse.jpg Approaching The Fish - Only after starting David's Exploration Quest and with Ocean Sight and Ocean Song
  1. Strike up conversation - Information
  2. Bask in the song - Leads to Lake Metroplex (North)
  3. Take the shot - Gain 3 XP in Perception and Reflexes
  4. Leave it be - Walk away

Eclipse.jpg Bauble Fish - Only with Ocean Sight active and the Glowing Bauble equipped
  1. Give it the bauble (evil) - Lose Glowing Bauble, gain skill Ocean's Touch
  2. Walk away - Walk away

Pursued guard - Only if you haven't finished the Problems on the Docks quest

  1. Jump in front of the creature - Fight ghoul. If you win, replace this encounter with Rescued Guard.
  2. Leave him to die - Removes this encounter permanently

Grateful Guard - Only after completing the Problems on the Docks quest

  1. Let him talk - Gain battered cred chip and a cup of Joe
  2. Charge him - Fight a Dock Security
  3. Wave him off - Nothing

Third Eye Smuggling - Only if you've joined a member of the Third Eye, and you've completed the Problems on the Docks quest

  1. Steal some crates/Join in - Get 2-3 crates of stolen goods
  2. Ask for a cut - Fight Third Eye Ganger, or get a few credits.
  3. Make smalltalk - Gain 3 XP in Perception
  4. Jump him - Fight Third Eye Ganger
  5. Bail out - Nothing

Familiar Face - Only if you gave a crate of Eclipse to the Fang in the Sewers while on the Dr. Thomas Quest

  1. Demand a cut - Gain 11-15? credits
  2. Break it up - Gain 1 XP in Strength and Will
  3. Fire away - Fight Ganger and Dockhand
  4. Ask about the sewer mutants - Learn that sewer mutants have hydra-style regeneration
  5. Leave them be - Nothing

Ancient Intimation of Peace - If you haven't received this encounter before (occurs one time only)

  1. Accept the number - gain contact Grigori, removes this encounter
  2. Jump him - Fight Grigori, removes this encounter
  3. Turn him down - Walk Away, removes this encounter

Strange Conversation in Shadows - Before completing Waterfront Struggles quest

  1. Listen in - Gain 2 XP Perception
  2. Ambush the suit - Fight Family Enforcer
  3. Corner the ganger - Fight Third Eye Ganger
  4. Kill them both - Fight Third Eye Ganger and Family Enforcer
  5. Just back off - Nothing

Third Eye Shakedown - Only after seeing Strange Conversation in Shadows at least once, and haven't killed the Third Eye Sorcerer here

  1. Rush to defend - Fight Third Eye Ganger; If you win, gain extra credits, +1 Third Eye Intimidation
  2. Rush to kill - Fight 2 Dockhand, Third Eye Ganger
  3. Offer waterfront schedule (With waterfront schedule in inventory, if you haven't handed one over already) - Gain 250 credits, lose 1 waterfront schedule
  4. Wait and listen - Gain 2 XP Perception
  5. Leave it be - Nothing

Security Guard Conspiracy - After seeing Strange Conversation in Shadows at least once

  1. Eavesdrop - 2 XP Perception, or, with a computer equipped: hack Waterfront Scheduling
  2. Demand your money (After using Command on Scheduling Tables) - Fight 2 Dock Security and Family Enforcer
  3. Jump him - Fight a Family Enforcer
  4. Wait for the guards - Fight 2 Dock Security
  5. Kill everyone - Fight a Family Enforcer and 2 Dock Security
  6. Leave them be - Nothing

Desperate Dock Guard - Given the Desperate Dockhand eclipse and have another crate of Eclipse

  1. Break it up - Fight Dock Security
  2. Offer Eclipse for Peace - Lose crate of Eclipse(1 Good)
  3. Sell him Eclipse - Sell crate of Eclipse for 100 credits(1 Evil)
  4. Leave them - Nothing

Eclipse.jpg Moonlit corpse - Only on the Ship of the Damned quest
  1. Charge the crates - Fight waterlogged corpse (unsewn), gain 2-3 crates of stolen goods if you win in addition to normal drops
  2. Approach cautiously
    1. Give him the gourd - Free the corpse
    2. Rush him - Fight waterlogged corpse
    3. Ask about others - Learn where the other corpses are and get to pick another option
    4. Run away - Nothing
  3. Run away - Nothing

Smuggler's Market - Only with old coins in inventory and finished the Problems On The Docks quest

  1. The Fang
    1. Sounds like a deal - Gain 3 of: smuggler's crates, anxiety medication, Ease, Nova, Wrecker, atlas capsules for 1 old coin
    2. I'll take the training - Learn 2-3? of: Beatdown, Dirty Trick, Power Strike, Focused Burst for 1 old coin
    3. Rough him up - Gain 1 of: anxiety medication, Ease, Nova, smuggler's crate, Atlas capsules, Wrecker
    4. Walk away - Nothing
  2. The Third Eye
    1. Take a chipdesk - Gain black market chipdeck for 5 old coins
    2. Take some recordings - Gain ?4-5? of: flower chip, Icy chip, Monday chip, numbing chip, unformatted memory core for 2 old coins
    3. Take a quality recording - Gain 1 of crane memory, island raid memory, family dinner memory, climber's memory, ? for 10 old coins
    4. Handful of Eclipse - (If on Dr Thomas's quest) Gain ?20-22? tablets of Eclipse for 1 old coin
    5. Walk away - Nothing
  3. The Old Man
    1. Sure - Gain smuggler's crate for 1 old coin
    2. No thanks - Nothing
  4. Leave this madness - Nothing

Gang Warfare

These encounters show up when you control an area through Gang Warfare (except where indicated):

Peace-Patch.jpg Noncombat Encounters

Encounter Result Notes
LeatherJacket.jpg Third Eye Stash at the Docks Gain Third Eye Stash Occurs only if you were pointed here by a Map from Big M
LeatherJacket.jpg Your Cut Get Omnitech supplies crate, smuggler's crate, damaged Zaibatsu crate or some crates of stolen goods Only on the same day after making an example of a dockhand, replaces Crate Shipment, will not trigger if you ran away from the dockhand
LeatherJacket.jpg Supplying Fortification Converts one gang Profit to fortifications Doesn't require control of the area
LeatherJacket.jpg  Consolidating Control (Waterfront) Queue another defender Only with less than 5 defenders and no one else to fight
LeatherJacket.jpg  Drive Demand (Waterfront) Gain 4 XP in Reflexes, increase value of drugs or arms shipments by 1 Agenda setting
LeatherJacket.jpg  Scavenge (Waterfront) Gain 4 XP in Perception, 4-6? of: ancient candybar, circuit fragments, cup of Joe, half of a sandwich, knit cap, microcapacitor, My Little Idoru, old jacket, old fishing pole, pep pill, protein bar, riot baton, stolen crate, tattered newspaper page Agenda setting
LeatherJacket.jpg  Security (Waterfront) Queue extra gang warfare combat in area. If you have complete control, instead gain 33-39? hit points and 4 XP in Will Agenda setting
LeatherJacket.jpg  Shakedown (Waterfront) Gain 4 XP in Strength, 42-56? Credits, learn Throttle (sometimes) Agenda setting

defaultitem.jpg Choice Encounters

LeatherJacket.jpg Crate Shipment
  1. Get some crates
    1. The Zaibatsu - Gain damaged Zaibatsu crate
    2. The Omnitech - Gain Omnitech supplies crate
    3. The smuggler's - Gain smuggler's crate
    4. The unsorted - Gain 3-5 crates of stolen goods
    5. Nevermind - Nothing
  2. Make him an example - Fight a dockhand, who drops of the above options; triggers Cool Coin
  3. Get the Fang's Money - Gain 20 credits
  4. Wave him off - Nothing

LeatherJacket.jpg Security Office - After getting Cracked Pistol from Officer Stone
  1. Charge in - Fight 2x Dock Security, 2xGang Enforcer, midgard-sd1 (Horrific Spider if etheric) and Officer Stone
  2. Sneak a look - If less than 5? stealth power: fight 2x Dock Security, 2xGang Enforcer, midgard-sd1 (Horrific Spider if etheric) and Officer Stone, otherwise:
    1. Drop in - Fight 2x Dock Security, Gang Enforcer, midgard-sd1 (Horrific Spider if etheric) and Officer Stone(A guard shoots one of the enforcers in the face on accident)
    2. Eavesdrop - Information and 6 XP in Perception
    3. Leave - Nothing
  3. Leave it be - Nothing

BrassKnuckles25.jpg Combat Encounters

Opponent Encounter Text Notes
LeatherJacket.jpg Dock Security As you make your way through the Waterfront, two security guards charge you with a shout. Well, something's got them riled up. Only after the Incoming Shipment fortifications
LeatherJacket.jpg Dock Security It's not terribly strange to come across a search party on the Waterfront, but it's a bit more noteworthy when they're apparently looking for you. Only after the Incoming Shipment fortifications

BrassKnuckles25.jpg Vigilante Justice Combat Encounters (Good (2))

Opponent Encounter Text Notes
LeatherJacket.jpg  Dock Security Wandering around, looking for villains and oppressors to fight, you come across a good selection. Four dock security guards stand in a circle, beating a defenseless dockhand with their batons. You can hear his ribs cracking as you charge in.

And upon victory:
Unfortunately, before the fight, the dock hand took a great deal of internal damage. It'd take a better doctor to prevent him from bleeding out on the docks, so you make him comfortable.

Or, with any type of First Aid that logically could heal others along with yourself:
You patch up the dock hand after the fight, preventing him from bleeding out on the docks. When he eventually awakens he clasps you by the shoulder. "You, you really saved my bacon there. Here… take this. It's all I got to thank you with. <My old lucky hat. Did me pretty well until today/My old lucky hat. Or so I thought/A flask of my mammy's special brew>."

He forces the <hat/flask> into your hands, <smiling widely/smiling as widely as he can manage.>
Gain lucky cap/unlucky cap/special brew in addition to drops
LeatherJacket.jpg Gang Enforcers Three gangers have surrounded a dockhand, two holding him while the third threatens him with a massive hunting knife. When you speak up, the two gangers holding his arms let go and draw clunky pistols.

The dockhand stutters something that was probably "thank you" as he runs off.
Gain massive hunting knife in addition to drops
LeatherJacket.jpg Officer Stone, 2 Dock Security You hear a few hushed voices off in the distance. You can make out a little bit… "No sir, no, I don't have your money." Then it's cut off by a loud scream.

You find three security guards, one of whom obviously commands the others, standing over a dockhand. He rocks back and forth, cradling the bloodied remains of his right hand.

As you approach, the leader of the guards pivots to face you, gun drawn. "Heard you been givin' the pissants here a bit of a leg up on my boys. Well, that ends here."

And upon victory:
(Various messages - see Officer Stone for details)
Only if you have not yet killed Officer Stone
LeatherJacket.jpg Officer Stone, 4 Dock Security As you make your way along the docks, you hear shouting and see the glare of flashlights following you. The officer from earlier fires off a few rounds, taking chunks out of nearby crates.

The whole posse catches up with you by the water's edge. It should be easy enough to ditch them by jumping into the water, but that'll just prove no one can stand up to them.

And upon victory:
(Various messages - see Officer Stone for details)
Only if you have not yet killed Officer Stone
LeatherJacket.jpgEclipse.jpg Officer Stone, 3 Dock Security, 2 Twisted Hounds During your nighttime patrols, you hear the click of claws and quietly shuffling feet. Looking out, you see a small team of security guards circling around your position along with two warped hounds covered in crystalline spines.

Once they think they're hidden, their leader steps out into the light. "Hey, masky! You gettin' ready to move up north or your momma just make you that ugly?"

He pauses and pulls out an ornate gun in his offhand. "Hey, got something for you! You remember this? Damned thing doesn't even work!" he holds the gun higher into the air. It looks familiar from the pictures you've seen of the Vigilante.

And upon victory:
Officer Stone drags himself off the ground, leaving a pool of blood where he fell. He shouts "Fine! Take it!" and hurls the pistol at you, taking advantage of the confusion to abandon his men and flee.
Only if wearing the Vigilante's mask
Gain cracked pistol in addition to drops
LeatherJacket.jpgcoffee.jpg Officer Stone, 3 Dock Security, 2 Drone Hounds During your nighttime patrols, you hear the whirring of servos and quietly shuffling feet. Looking out, you see a small team of security guards circling around your position along with two Midgard hound drones.

Once they think they're hidden, their leader steps out into the light. "Hey, masky! You gettin' ready to move up north or your momma just make you that ugly?"

He pauses and pulls out an ornate gun in his offhand. "Hey, got something for you! You remember this? Damned thing doesn't even work!" he holds the gun higher into the air. It looks familiar from the pictures you've seen of the Vigilante.

And upon victory:
Officer Stone drags himself off the ground, leaving a pool of blood where he fell. He shouts "Fine! Take it!" and hurls the pistol at you, taking advantage of the confusion to abandon his men and flee.
Only if wearing the Vigilante's mask

Gain cracked pistol in addition to drops

History

On December 20, 2009, this area was renamed from "The Docks" to "Waterfront" to avoid confusion with the map location "The Docks".

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