The Happy Hour

Location Features

The Happy Hour is on the south part of Metroplex U.

This area is indoors, aboveground.

Life of the Party deals damage in this area.

Intro Text

party-crowed.jpg

A small sign on the door advertises this place as "The Happy Hour" and advises of a one drink minimum. You can feel the music from clear outside, but it surges louder as you open the door.

The place smells of cheap beer and too many dancers. The lighting's dim, but you can see many of the patrons wear clothing bearing a swirling eye symbol. The rest of the patrons, and all the dancers, look like students from the university.

You head up towards the bar just inside the door.

The default walk away message in this zone is:

party-crowed.jpg

You head back into the crowd. This place is huge and densely packed. It'll probably be half an hour before you get to the opposite wall though the throng.

Legend
BrassKnuckles25.jpg Combat Encounters Eclipse.jpg Etheric only
Peace-Patch.jpg Noncombat Encounters coffee.jpg Non-Etheric only
defaultitem.jpg Choice Encounters fishingpole.jpg Requires Fishing pole
LeatherJacket.jpg Gang Warfare Encounters PDA.jpg Can lead to a Hacking Encounter

BrassKnuckles25.jpg Combat Encounters

          Opponent           Encounter Text Notes
DrunkenThug.jpg
ROARING DRUNK
As you weave your way through the crowd, a drunk man stumbles into you. After blinking, confused for a moment, he starts yelling how you made him spill his drink.

Ignoring your response, he shatters his beer bottle on a nearby table and lunges at you.
Gain 1 Third Eye Point if you win
Eclipse.jpg trashgolem.jpgx2
2 TRASH GOLEMS
As you make your way through the bar, the room seems to tilt sideways and you find yourself sliding through the door into piles of garbage. After an eternity, when your legs respond to a desire to stand, the piles of garbage stand with you. And somehow, they don't seem friendly.
Eclipse.jpg disco-cloud.jpg
DAZZLING CLOUD
Lights arc out, striking several of the students near you. A moment later, you understand what's happened, as a dark mist cut through with thousands of lights floats towards you menacingly. Only if the DJ has turned the disco lights on (resets daily)

Peace-Patch.jpg Noncombat Encounters

Encounter Result Notes
A Round For My Friends! Gain the over/under or Metros Light or whiskey bottle After gaining ~9 Third Eye Points
coffee.jpg Blinded By The Light Gain 20 energy of Party Lights Only if you don't have Party Lights, after telling the DJ to turn the disco lights on (resets daily)
jack-o-lanturn.jpg Eclipse Treat Get eclipse and trick or treat note Halloween 2009

Choice Encounters

One Drink Minimum - Before The Protest quest, and occurs the first time you enter the bar for the day

  1. Give him the raincheck (With Happy Hour raincheck) - entry for the day
  2. Get a Metros Light for 5 cred - (Morality 0) Gain Metros Light, lose 5 credits
  3. Get some whiskey for 10 - Gain Whiskey bottle, lose 10 credits
  4. Get an over/under for 12 - Gain the over/under, lose 12 credits
  5. Walk out - Nothing

One Drink A Day - Before The Protest quest, and occurs subsequent time you enter the bar

  1. A drink
    1. Metros Light - Gain Metros Light, lose 5 credits
    2. Whiskey, straight Up - Gain whiskey bottle, lose 10 credits
    3. An over/under - Gain the over/under, lose 12 credits
    4. Nevermind - Nothing
  2. Dancing - Nothing

Welcome VIP - After The Protest quest, and occurs every time you enter the bar

  1. Head back - Go to the VIP room (uses no energy)
  2. The floor - Remain in the happy hour (uses no energy)
  3. Drinking, then dancing
    1. Metros Light - Gain Metros Light, lose 5 credits
    2. Whiskey, straight Up - Gain whiskey bottle, lose 10 credits
    3. An over/under - Gain the over/under, lose 12 credits
    4. Nevermind - Nothing

coffee.jpg Bartender
  1. Just a drink
    1. Metros Light - Gain Metros Light, lose 5 credits
    2. Whiskey, straight Up - Gain whiskey bottle, lose 10 credits
    3. An over/under - Gain the over/under, lose 12 credits
    4. Nevermind - Nothing
  2. I'm buying a round - (Morality 0) Lose 100 credits, gain 10 Third Eye Points (if you have too few creds just lose 1 energy for no further effect)
  3. What's the news? - (Morality 0) Nothing
  4. Nothing - (Morality 0) Nothing

Drunk Poser

  1. Apologize - (Good 0) Gain 1 XP in Reflexes and Will
  2. Take the fight to him - (Morality 0, confirmed not Evil 0) Fight Third Eye Poseur, gain 3 Third Eye Points
  3. Start a brawl - (Evil 0) Fight 3 Roaring Drunks, gain 3 Third Eye Points
  4. Buy him a drink - Lose 5 credits, gain 1 Third Eye Point

coffee.jpg Passed Out Man
  1. Snag his drink - (Evil 0) You found: whiskey bottle or broken bottle
  2. Search him for goodies - (Evil 1) Gain 2 of: knit cap, corduroys, pep pill, dirty old trenchcoat, battered cred chip, OmniWatch, ornate letter opener, Eclipse.
  3. Prop him up - (Good 1) Earn 1 XP in Will
  4. Leave him alone - (Morality 0) Nothing

DJ

  1. Hello! - Unlocks "Give us the disco ball!"
  2. I have a request!
    1. Something harsh - Plays Brain Staples
    2. Something popular - Plays pop music
    3. Something spooky - Plays Emerald Gift
    4. Whatever you want - Plays Brain Staples or Emerald Gift
  3. Give us the disco ball! - (Morality 0) unlocks Blinded By The Light noncombat and Dazzling Cloud combat for the day
  4. Turn off the disco ball! - locks Blinded By The Light noncombat and Dazzling Cloud combat
  5. Just watch - Gain 3 XP in Perception
  6. Leave her be - Walk away

Everyday Disco

  1. Join in - Gain 10 energy of Dance Music or many other results, depending on music playing
  2. Pick pockets - (Evil 1) Gain 1-2 of: Eclipse, Legion tract, caramel bar (or other results during Christmas)
  3. Start a fight (With pop music playing) - (Evil 2) Fight a Dancer
  4. Start a fight (With harsh music playing) - (Morality 0) Fight a Punk Student or gain 2 XP in Will, depending on music
  5. Start a fight (With spooky music playing) - (Evil 2) Gain 2 XP in Will
  6. Start a fight (With heavy music playing) - (Evil 1) Fight a Drunken Dancer, or with clubbing outfit, fight 2 Drunken Dancers
  7. Back out - Walk away

coffee.jpg Pool Game
  1. Sure, a friendly game - (Morality 0) Gain 1 XP Perception and 1 XP in Reflexes or Will
  2. Bet you ten cred - (Morality 0) Gain 10 credits, 1 XP in Reflexes and Will
    or
    Lose 10 credits, gain Metros Light, 2 XP in Will
    or
    When you lose and don't have 10 credits fight Roaring Drunk
  3. Cheat him (Only after watching the pool shark) - (Evil 1) Gain 10 credits, Dirty Pool or Fight roaring drunk
  4. No thanks - (Morality 0) Nothing

Pool With a Pro - Only after playing and/or wining 3? games of pool, and if you have not killed or chased the Pool Shark away?

  1. Play to win - If you win at pool
    1. Sure, Fifty - If you've not won a 50 cred game that day: win or lose 50 cred, otherwise
      1. Keep it - 3 XP in Will
      2. How about that watch? - (Only avaible if looking for the drunk ganger's watch) unlocks pool shark encounter at The Quad
      3. I'll take the ten - Gain 10 credits
    2. How about that watch? - (Only avaible if looking for the drunk ganger's watch) unlocks pool shark encounter at The Quad
    3. Take your winnings - Gain 10 credits
  2. Play to learn - 3 XP in Reflexes, unlocks cheating in Pool Game encounter, also from the second try onwards you gain: Dirty Pool
  3. Decline his offer - Nothing

Drunk Third Eye - Only after looking for Dr. Amundsen and gaining 15 Third Eye Points*

  1. Buy him another
    1. Nothing, what about you - Unlocks Boiler Room if not already
    2. Looking to join up
      1. I'll do it - Unlocks option in Pool with a Pro
      2. Could I have some details? - information
      3. Maybe later - Nothing
    3. Urgent business, gotta go - Nothing
    4. Gotta kick your ass - Fight Third Eye Ganger
  2. Throw down - Fight Third Eye Ganger, lose all Third Eye Points
  3. Walk away - Nothing

The Watch - Only after dealing with the pool shark on The Quad

  1. Explain what happened - (Only if you don't have Anthony's watch) Tells you about boiler room
    1. Stand back - Gain 3 XP in Will
    2. Rush him - (Morality 0, confirmed not even Evil 0) Fight Third Eye Ganger, gain extra 2 XP Will
  2. Give him the watch - (Only if you have Anthony's watch) Unlocks Meeting Hawk
  3. Claim the watch was destroyed - Tells you about boiler room, and:
    1. Stand back - Gain 3 XP in Will
    2. Toss him the watch (Only if you have Anthony's watch) Unlocks Meeting Hawk, gain 2 XP in Will
    3. Rush him - Fight Third Eye Ganger
  4. Naw, not yet - Nothing

Slick Third Eye - Only when on Dr. Thomas Quest and have a crate of Eclipse in inventory and only after giving Eclipse to the raver girl

  1. Here, have a crate - Lose crate of Eclipse, progress in Dr. Thomas quest
  2. I'll sell you a crate - Gain 100 credits, lose crate of Eclipse, progress in Dr. Thomas quest
  3. Leave - Nothing

Happy Art Student - Only after helping him out in the open computer lab

  1. Talk computers - Says Professor Evans wants to see "whoever did the work for him", even though he gave him an A.
  2. Talk Eclipse
    1. I've got some - (Only while on Dr. Thomas Quest)
      1. It'll cost, of course - Gain 50 cred, lose crate of eclipse; Progress in Dr. Thomas Quest
      2. Here you go, my treat - Lose crate of eclipse; Progress in Dr. Thomas Quest
      3. I'll think about it - Walk away
    2. Ask about his art - Gives you an abstract sketch, once per day
    3. Ask about the Happy Hour - Get 1 Eclipse or, if you've given him a crate Learn recipe for sugary Eclipse or Eclipse whiskey
    4. Leave him to his hallucinations - Nothing?
  3. Talk art - information
  4. Talk poetry - Unlocks option in Horrible Poet
  5. Talk Halloween - information
  6. Make excuses - Nothing

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