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05Cleaner (05cleaner)

Portrait

DefenseAvatar.jpg

Conversation

WARNING: If you make him mad, he may stop talking to you forever(?).
1 - Before choosing a side
2 - After telling him/it that you're supporting the viruses
3 - After agreeing to help
4 - After April 4th - Dead cleaner :(

Intro (Before choosing a side)

Your comm screen pops up a sight that would be a little more familiar while you were hacking the Net: a user's metallic avatar floating among the datastreams.

It rotates to face you and a disconcertingly human voice emanates from your speakers. "Hello. It seems you've run into this new virus making the rounds."

"As you might have guessed from my new handle, I'm interested in shutting it down for good. Are you in?"

Yeah, I'll help
Viruses Forever!
Why should I?
Maybe later

Yeah, I'll help/Alright, I'm in

"Good to hear." The avatar moves with a jerkiness belying its liquid appearance, extending a bundle of data in one hand.

"Consider yourself deputized."

"This tracker will let us keep track of your progress and how much we're able to beat back the virus… to be crass, it's how I'll know who to send the loot when this thing is over."

You found: deputy tracker

(End of conversation)
(When talked to again triggers a different intro)

Viruses Forever!/I'm rooting for the virus

"Really?" "Well, I guess that puts us on opposite sides of this…" The avatar floats motionless among the datastreams for a few moments, then winks out of existence.

(End of conversation)
(When talked to again triggers a different intro)

Why should I?

Several arrows appear on the display, pointing out different datastreams. "See those? That's all viral data, being piped from site to site, creating its own network."

"It gets stronger with every site it infects. Eventually, we'll have nothing but encrypted viral data shuttling around, too much to do anything else."

The arrows disappear. "Then the corps come in to clean things up and I don't think anybody wants that."

Alright, I'm in
I'm rooting for the virus
I'll get back to you

Maybe later/I'll get back to you

"Alright, just don't pretend we've got time to spare… this will only get worse on its own."

(End of conversation)


Intro (After telling him/it that you're supporting the viruses)

Your comm screen pops up a sight that would be a little more familiar while you were hacking the Net: a user's metallic avatar floating among the datastreams.

It rotates to face you and a disconcertingly human voice emanates from your speakers. "I don't have time for this. You're either with us or you're not."

I was kidding
Screw you too!
Nevermind

I was kidding

The avatar recedes rapidly, almost disappearing into the distant datalines. The voice's volume doesn't change, however.

"I'm not amused."

(End of conversation)
(Locks you out for the day?)

(After choosing the dialogue option "Screw you too!" the previous day)

Although the avatar is quite featureless, you can tell the voice behind it is less than amused.

"Oh, I guess you were kidding when you said to go screw myself too. You're such a kidder."

(End of conversation)
(Locks you out for the day?)

Screw you too!

The connection cuts off abruptly. What a jerk.

(End of conversation)

Nevermind

There's a long pause, then the line disconnects.

(End of conversation)


Intro (After agreeing to help)

The connection flickers open, revealing a field of data and a flickering metallic avatar. Although it's familiar enough for computer use, it seems strange in your comm, when you should be having a high-fidelity image of a real person.

"Hello again."

How am I doing?
Have some viral data
Can I get that program again?
Let's talk
Nevermind (End of conversation)

How am I doing?

The avatar stands motionless, but you can hear some tapping… a retro keyboard maybe?

(With 0 sites patched)
"Well, I don't see you having helped much at all. Be sure to run that tracker I gave you or I'll never know."

(With negative sites patched) Edit - this seems to be the 'no activity' message if you are running the tracker, instead
"Well, I don't see you having helped yet. Get out there and… fight the good fight."

(With 1 site patched?)
"Well, you're just getting started, but I think you've got some promise in you."

(After helping out the most)
"Well, I can't say we're winning, but you're winning. Hopefully some of the others will catch up… not that I want you to lose… I just don't want us to lose."

(After helping out the less than first place most)
"Well, you're doing good. You're… hmmmm… xth on the list."

(Following day)
"Well, you're doing good. You're… hmmmm… xth on the list."

(After February 14th, 2011, appended to above text)
"It seems like the harder we press down on it, the harder it fights back. Or, really, the more avenues of progress we cut off, the more it's looping back and reinforcing what it's already infected."

(If virus progressed the previous day?)
"But that means it's not spreading, at least not as fast as it wants. Shame it's not like in Matsuo where you can just kill the Zombie Lord and everything's back to normal." Someone clears their throat pointedly in the background.

"Sorry, gotta go."

(If virus regressed the previous day?)
You hear a faint chuckle. "But, you can't corner a tiger without expecting the claws. This just means we've got it boxed in."

(On March 8th, 2011, talking to him for the first time)
"The viral nodes are starting to go quiet… But it feels like rats fleeing a sinking ship. Maybe the reverse-engineered code was a blessing in disguise, but I doubt it. The quarantine was holding…"

"Damn it. We've got to turn that back before OmniT… before the corps notice. It'll be a bloodbath."

(On March 14, 2011, talking to him for the fist time [trigger?])
"The viral nodes are starting to go quiet… We've got them quarantined to this segment of the Net… now to quiet the people spreading the reverse engineered code everywhere. Damn it."

(After March 2nd, 2011, (sometimes) appended to above text)
He lets out a shaking breath. "And, as if the virus weren't bad enough, the Golden Chip is testing some new code based on it. This is bad. Very, very bad."

(After March 8th, 2011, if you're in first place?)

"I think both of us could use a drink. Check your OmniMall account while I've still got access."

(And, if you have asked him ten or more times today how you are doing)

There's a long pause, followed by the sounds of someone drinking.

"Heh, I really should have built a leaderboard like those University nutjobs that started this whole mess. Live and learn, I guess."

(End of conversation)

Have some viral data

"That'd be great. How many samples do you have?"

You take a quick inventory of your data folders and find you have X.

Oh, I have X
Nevermind [[(End of conversation)//

Oh, I have X

(Giving one piece of viral code)
"Thanks for this. Even one of these could start the whole thing up again."

(Giving multiple pieces of viral code)
"Thanks for these. It's important we round these up… keep them from falling into the wrong hands."

(Giving 0 copies of viral code)
There's a moment of silence on the line. "Well, come back when you want to hand some over."

(Giving Mucho pieces of viral code)
There's an audible exhale on the other end of the line. "These could cause a lot of damage. Thanks for rounding these up and feel free to drop off any others you might find."

(Giving a large chunk of pieces of viral code)
There's a sharp exhale on the other end of the line. "Damn. Thank the heavens these aren't going to get out to the public… Disaster. Unmitigated disaster."

(Giving a negative number)
There's a moment of silence on the line. "That's clever… I guess. I mean here, let me give you those number samples. Ha… ha ha."

(End of conversation)

Can I get that program again?

"Those things don't just grow on trees, you know. If you lost it, well, you'll just have to prove yourself some other way."

You hear a bit of nervous, almost panicked, breathing and the line disconnects.

(Or, with enough points)
The voice at the other end sighs loudly. "Alright, alright, fine. But I'm docking your pa… points."

A data transfer prompt pops up on your screen, giving you access to a copy of a familiar program a moment later.

You found: deputy tracker

(End of conversation)

Let's talk

(Before March 1st)

"Sure, but make it quick, we've both got work to do. What do you want to talk about?"

The virus
Your avatar
You
Nevermind (End of conversation)

(After March 2nd)

You can hear a little quaver in the speaker's voice, that sort of barely-controlled panic usually reserved for people being held at gunpoint.

And then:
(March 2nd-11th):

"Sorry, no time. This is bad… very, very bad. We've got to clean this up before those Golden Chip guys are able to spread it."

Or, after March 12th:
(When your gang had the biggest network at rollover:)
"You've got to help me out. Convince your buddies in <gang>. They've got to stop before the Corps notice. Please. Please."

(When a gang you're not in had the biggest network at rollover:)
"This situation just keeps getting worse. You can hear <gang> all over the Net. The Corps are going to notice… probably sooner rather than later."

(When a disbanded gang has the biggest network at rollover:)
"This situation just keeps getting worse. You can hear that gang… I can't remember the name all over the Net. The Corps are going to notice… probably sooner rather than later."

(When a gang you're not in had the biggest network for the full day:)
"I can almost feel OmniTech breathing down my neck. OmniTech's sure to notice unless someone shuts <gang> down."

(And, if you are not a member of that gang and are high enough of his list?)
"Here… accept this download. And don't tell anyone, I mean anyone, or I'm a dead man. It should help beat them back. Might work against the virus too if we can pick out its signal again."

You found: signal finder

(Otherwise, followed by:)
"I'm so fucked." He lets out a shaking breath and disconnects.

Or, after March 22th:
"The Golden Chip has the software they need and they're working on the hardware. There's no way to keep it under wraps if they finish that. I'm so fucked." He lets out a shaking breath and disconnects.

Or, after March 30th, if you rank high enough on his list?:
The voice drops so low you're not even sure you can make the words out. "I just need to hear back from Z. I need more time. You gotta stop Jumbucks in a Tuckerbag. Virus, another network, anything." He lets out a shaking breath and disconnects.

Or, after March 30th if you have Deputy Tracker loaded:
"Ah, looks like you got the software update. We've got to stop the Golden Chip from getting their hardware ready… and it looks like to stop the Golden Chip, we've got to stop Hounds of Hameln… so I made some… modifications. Gotta go."

(End of conversation)

The virus/The virus, then

The avatar shakes its head disapprovingly, one of the few motions it seems able to make. "The virus by itself isn't that dangerous, certainly nothing compared to the stuff they deployed during the Orbital Wars."

"But, well, the more sites it infects the more they seem to be chattering to one another. A high enough concentration of viral nodes would crash out whole segments of the Net, just from the sheer load of it."

The voice continues rattling off arguments at a practiced rate. "Worst case scenario, the entire segment you're on crashes or is compromised and some other corp has to move in to fill the gap. Midgard's either behind it or can't stop it, so it has to be one of the big two."

"Bad news, anyway you cut it. Which is to say, we'd better get back to work."

(End of conversation)

(Or, after helping some?)

"You've been doing this good a job without knowing? Wow, I guess you took my offer of giant stacks of credits seriously… not that you shouldn't have."

The voice pauses for a bit, as though its owner is collecting his thoughts. "Well, the further it spreads, the more it seems to be networking among various nodes. I don't think it's going to give rise to some monstrous AI bent on destroying humanity… but to be perfectly honest, I'm not sure we can rule that out."

You faintly hear a sound like someone clucking their tongue dismissively in the background, then being shushed.

"At the end of the day, I'm not sure it really matters. It'll spread too far, slow down too many important lines, and the corps will come in hard. Heads'll roll."

There's an uncomfortable silence that stretches on for entirely too long.

"We should get back to work."

(End of conversation)

Your avatar/Your avatar?

"You haven't run into this? Well… I guess most businesses can't support security hackers."

You hear a slight rustling on the other end of the line. "It's just the default defense hacker icon from the OmniTech SecuritySuite… or OTSS if you prefer. Or oats if you're up with the commfeeds."

"But it's anonymous and anonymity is my middle name… Oh Five Anonymity Cleaner. Yup."

The line drops a moment later.

(End of conversation)

You

"Nothing much to say, really."

The virus, then
Your avatar?

Or, sometimes (after helping?)

"What can I say? I'm a man of many talents: coding, hacking, collecting rare My Little Idoru…"

You hear a gruff voice in the background say something about "Idoru" and "company policy," to which 05Cleaner responds "Shut up, Mark!"

A moment later the call disconnects. Huh.

(End of conversation)


Intro (After April 4th - Dead cleaner) :(

Cube.jpg

You call and call, but nobody picks up.

(End of conversation)

Notes on score

You seem to gain negative score for infecting sites while running the tracker, maybe - I infected 3 sites while running the tracker, but my rank didn't go down.

Source

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1st Floor (1st-floor)

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2nd Floor (2nd-floor)

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3rd Floor (3rd-floor)

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4th Floor (4th-floor)

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571 (571)

Effect

Image bat25.jpg
Description You're listening to a song from the punk underground that memorializes the dead from Halloween night. It doesn't give any evidence that 571 people died, but spends a lot of time blaming Midgard for covering it up.

Those guttural lyrics are interspersed with clips from news reports and recordings from the fateful party… mostly screams and the roars of flame.

It's like a call for violence. Maybe you won't be able to hear the screams of pain over the sound of your fists.
Hidden Flags (Music)
Effects +2 Melee Power

Source

Using a 571 chip (20 energy)
Viewing Shared Files on a University Net site (10 Energy)

Note

Only one kind of music can be played at a time.

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571 Chip (571-chip)

Item

Image computerchip.jpg
Plural versions of 571
Description Aside from the label of "audio only" engraved into this chip, the only identifying mark is "571" hand-lettered on the top. It looks like it was done with red nail polish, but you're sure it's supposed to look like blood.
Type Usable
Use You slot the chip into your comm. It begins to play guttural lyrics interspersed with recordings of Halloween night.
Multi You slot the chips into your comm. They're all different, actually, so you queue them up to compare.

They all share a common theme, though: accusing Midgard for covering up deaths around Halloween night.
Effects Gain 20 Energy of 571

Sources

Fight Insulting Punk at the Quad
Giving the Conspiring Punk some explosives (Sometimes)

Uses

Hammer25.jpg This item is not a component for any kind of crafting.
toolbox.jpg Circuit Fragments (x1)
GoldCoins.jpg .06 Goods

Notes

Only one kind of music can be played at a time.

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5th Floor (5th-floor)

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6th Floor (6th-floor)

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Abandoned Barrel (abandoned-barrel)

Image

abondoned-barrel.jpg

Encounter Conditions

Replaces Evil Burning Barrel after you choose "Charge them" in that encounter (regardless of combat result)

Initial Text

There's always at least one barrel of burning trash in Southside Park, it seems, for the homeless to warm their hands. When you approach too close to this one, however, the locals scatter in every direction.

Summary of Choices

  1. Chase them down - Fight an Insane or Filthy Bum, or gain 1 XP in Strength or Reflexes
  2. Search the area - Gain 1 of ancient candybar, cup of joe, dirty old trenchcoat, dirty rags, half of a sandwich, tattered newspaper page
  3. Warm your hands - Gain 10-15 HP
  4. Leave it be - Nothing

Choice Text and Results

Chase them down

crazybum.jpg

(With Reflexes < 3) You rush after them, but don't manage to catch any before they melt into the alleyways around the park. If you were only a bit faster…

You've earned 1 XP in Reflexes

(With Reflexes > 2) You chase after the bums, cornering one of them as he tries to slip down an alley. He turns back towards you with a manic grin.

(Fight: Insane Bum)

Or,

filthybum.jpg

(With Strength < 3) You rush after them, but they slowly outdistance you slipping through the alleys around the park. If only you were in a bit better shape…

You've earned 1 XP in Strength

(With Strength > 2) The bums scatter, but you manage to keep pace with the largest of them, despite his endurance. Eventually he's forced to turn and face you.

(Fight: Filthy Bum)

Search the area

You wait until the locals have scattered and check the area around the barrel for anything they might have dropped. They didn't have much to leave behind, so it shouldn't be too surprising that your findings are scarce.

You found: 1 of ancient candybar, cup of joe, dirty old trenchcoat, dirty rags, half of a sandwich, tattered newspaper page

Warm your hands

After they scatter, you stay and warm your hands. It's nice and kind of restful.

You regain 10-15 hit points!

Leave it be

See Walk Away

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Abandoned Building (abandoned-building)

Location

This is located in Southside. This location only opens during the University Quest, and closes afterward. Note that each of the first four choice adventures below will only appear until you pass it, either by killing the 3 Third Eye Gangers or using the appropriate resource (grenade, electrical kit, shirt or credits) to get rid of them.

This area is aboveground, indoors.

Legend
BrassKnuckles25.jpg Combat Encounters Eclipse.jpg Etheric only
Peace-Patch.jpg Noncombat Encounters coffee.jpg Non-Etheric only
defaultitem.jpg Choice Encounters fishingpole.jpg Requires Fishing pole
LeatherJacket.jpg Gang Warfare Encounters PDA.jpg Can lead to a Hacking Encounter

BrassKnuckles25.jpg Combat Encounters

Opponent Text Notes
crazybum.jpg
INSANE BUM
Beneath one of the stairwells you find a man muttering to himself. "Time to laugh, time to cry, time to laugh, time to cry."

That's a little odd, but not as odd as him launching himself bodily at you.
ThirdEyeThug.jpg
THIRD EYE GANGER
As you move through the halls, you come across a Third Eye member on patrol. He seems delighted to see you.

"Yeah, time for some action!"

defaultitem.jpg Choice Encounters

Thugs playing cards - disappears once overcome

  1. Toss a grenade over - If you have Gas Grenade or Frag Grenade technique in your deck: brass knuckles, Eclipse, grain alcohol, cheap pistol, Third Eye Shirt, Pep Pill, refilled pill bottle and remove this encounter, otherwise fight 3 Third Eye Gangers, and remove this encounter if successful
  2. Charge in - Fight 3 Third Eye Gangers, remove this encounter if successful
  3. Walk away - Nothing

Pool of Water - disappears once overcome

  1. Drop in some wires - If you have an electrical kit equipped, kill 3 thugs and remove this encounter, otherwise fight 3 Third Eye Gangers and remove this encounter if successful
  2. Charge in - Fight 3 Third Eye Gangers, remove this encounter if successful
  3. Leave - Nothing

The Replacement - disappears once overcome

  1. Stroll in like you own the place - If you have a Third Eye Shirt equipped, remove this encounter, otherwise fight 3 Third Eye Gangers and remove this encounter if successful
  2. Kill them all - Fight 3 Third Eye Gangers, remove this encounter if successful
  3. Walk away - Nothing

Lousy Job - disappear once overcome

  1. Offer them twice that If you have 150 credits, lose them and remove this encounter, otherwise fight 3 Third Eye Gangers and remove this encounter if successful
  2. Charge in - Fight 3 Third Eye Gangers
  3. Walk away - Nothing

Beaten Man - Only occurs after passing each of the above choice adventures

  1. Sneak in to listen closer - Learn that a prisoner is being held in the university boiler room
  2. Charge in - Fight Shard and 2 Third Eye Ganger or 1 or just Shard
  3. Lure a guard away - Nothing upon failure (perception <9) OR fight Third Eye Ganger to remove him from the fight with Shard and change this option into Lure another guard away.
  4. Sneak away (evil) - Nothing

Messages

Before quest:

This place is locked up pretty tight. You can see some light flickering through a fourth floor window, though.

First time entering:

You tap in '1623' at the front door like Lo told you. The door clicks and swings open for you.

First time entering, if you sent Lo in so he never told you the combo. (I missed copying it down, but it's pretty close to the following, if I recall)

This place looks pretty abandoned. The front door is unlocked so you waltz right in.

After quest:

This place is truly abandoned now. After you rescued Lo's friend David, the Third Eye must have cleared out.

After quest, if David died:

???

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Abandoned Cellar (abandoned-cellar)

Image

dreaming%20dustndoot%20100.jpg

Encounter Conditions

Initial Text

The fool said there'd be a door right here and he was right, but the stairs beyond lead into a void of dancing shadows and swirling dust.

You can now perhaps understand why he didn't go down there himself. It looks like someone designed it perfectly to play into the fears of cellars, right down to those rickety wooden stairs with the gaps in back.

It seems almost intentional, given that everything else here is built from blocks of old stone.

Summary of Choices

  1. Search the depths - ends dusty encounters for the day, or with ancient candle equipped, gain Light in the Shadow, lose ancient candle
  2. Look for documents - Nothing, or with ancient candle equipped, gain cellar documents, lose ancient candle
  3. Edge of the light? - gain 3 XP Will
  4. Leave it be - Nothing

Choice Text and Results

Search the depths

dreaming%20dust%20skeleton%20100.jpg

You make your way into the darkness, feeling the dusty chill close in around you as all sight flits away. Somewhere in the depths, you must have found something, because you feel a bony hand grasping your arm and pulling you deeper into the cold depths.

The world seems clearer, bereft of the cloud of dust lingering at its edges.

(Or, with an ancient candle equipped):

You follow your candle's flickering flame, finding your way through the shadows and down dark tunnels, the light keeping old horrors at bay. You make your way back to the stairs by the time it finally flickers out, but feel like you've learned something new in the dusty tunnels.

You learned a new Technique: Light in the Shadow

(Lose ancient candle)

Look for documents

You poke around a little, but there aren't any documents within range of the door's light. It's possible there's something deeper in the cellar, but you can't really see that far into the dust and darkness.

(Or, with an ancient candle equipped):

You head into the cellar and search among the dusty stones and twisted shelves. As your candle begins to flicker and drip the last of its wax, you find a document that seems eerily important.

You can feel it's what you're looking for, but your eyes slide off its writing in the growing shadows.

You found: cellar documents

(Lose ancient candle)

Edge of the light?

You make your way to the edge of the door's light and wait in the shadows, letting waves of fear and forgotten secrets wash over you. It's not a pleasant experience, exactly, but you feel strangely fortified when you're finished.

You've earned 3 XP in Will

Leave it be

Heading into the dark cellar is never a good idea. It's like the people who built this castle never saw a horror movie.

There's got to be a library or somewhere you can look instead.

Notes

This encounter does not consume energy.

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Abandoned Cube Farm (abandoned-cube-farm)

Image

CubeFarm.jpg

Encounter Conditions

None

Initial Text

You find part of the office floor that seems to be abandoned. Presumably everyone's in a meeting or on break or off to lunch or something.

In any case, there's nobody around to bother you.

Summary of Choices

  1. Search the desks - Gain Midgard records ID, light briefcase, office flask, lukewarm latte, 3-4 retention memos or 3-4 sandwich wrappers
  2. Wander around - Gain 2 XP in Perception and Strength
  3. Stop to meditate (With Poltergeist Spark) - Heal ?-28-? HP, learn Etch Secrets
  4. Look for life - walk away

Choice Text and Results

Search the desks

Sometimes, if Etheric:

You search through the desk, sending useless confidential papers swirling around you. The discarded secrets swirl into a coherent shape, reaching forward towards your offending eyes.

(Fight Pile of Secrets)

Otherwise, one of:

Cubicle.jpg

Hmmm, the owner of this desk left their ID here. That might come in handy.

You found: Midgard records ID

Or:

Hmmm. Wherever they went, one of them left a briefcase behind. It doesn't seem to have anything important in it, but it's a nice enough briefcase.

You found: light briefcase

Or:

You search through the desk, finding a strong-smelling flask hidden in the bottom desk drawer.

You found: office flask

Or:

Someone left a latte on their desk. It's not much, but it's something.

You found: lukewarm latte

Or:

You search through the desk, finding a stack of printed out memos. Really, who still prints these things?

Even the people in Southside have comms, surely the workers here can afford them too.

You found: 3-4 of retention memos, interoffice memo

Or:

You search through the desk, finding a stash of old sandwich wrappers. Ew.

You found: 2-4 sandwich wrappers

Wander around

You wind your way through the cubes at a brisk pace. Thankfully, your sense of direction mostly holds out.

You've earned 2 XP in Perception

You've earned 2 XP in Strength

Or, after the evacuation as started:

You head out on a nice brisk walk among the cubes. It's kind of peaceful when they're not full of people complaining about document retention policies.

You've earned 1 XP in Strength

You've earned 1 XP in Will

Stop to meditate

You settle into an abandoned cube, making a nest for yourself among the paperwork. You're not sure how long you spent meditating, but you feel both refreshed and more in tune with the strange energy in your veins.

You regain ?-28-? hit points!

You learned a new Technique: Etch Secrets

Look for life

You leave the abandoned stretch of cubes for somewhere that hopefully has a little more life.

(See Walk Away)

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Abandoned Operating Room (abandoned-operating-room)

Image

OperatingRoom.jpg

Encounter Conditions

Only after freeing the bound figure

Text

You find your way to the lab that was destroyed when you released that horribly mutated man. After a few minutes poking around, you find a fair bit of usable stuff left in there. You grab a few choice items and leave before anyone notices.

You found: 2-3 of shotgun rounds, containment helmet, containment suit top, containment suit pants, horrible black coffee, MBR antidote, scrubs top, needler rifle, trauma reference, IV bag, first aid kit, sealant patches, surgeon's mask

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Abandoned Refuge (abandoned-refuge)

Image

PileofCrates.jpg

Initial Text

This warehouse was bustling with activity not long ago. You can see its remnants in things left half done.

Now you're alone, or at least you can't see anyone around.

Summary of Choices

  1. Loot the Place - Get 2-3 of cable tangle, corduroys, dirty old trenchcoat, empty can, headless doll, nuts and bolts, OmniWatch, salvaged pipe, smelly old pants, stolen crate
  2. Scrounge for Food - Get 2-3 of ancient candybar, canned green beans, canned gravy, caramel bar, dried fish, edible mushroom, half of a sandwich, instaheat soup, protein bar
  3. Walk and Observe - Gain 5 Perception
  4. Leave it Be - Walk Away

Choice Text and Results

Loot the Place

You ignore the dumpster on your first walk through. At a glance, it looks like they're throwing things away.

In reality, you're pretty sure it's storage. On the bright side, at least the rats probably can't get into it.

You help yourself to a few of the more interesting items abandoned here by the fleeing occupants.

You found: 2-3 of cable tangle, corduroys, dirty old trenchcoat, empty can, headless doll, nuts and bolts, OmniWatch, salvaged pipe, smelly old pants, stolen crate

or (after following the king back aways?)

Searching among the crates, you find a fairly nice dwelling. It has electricity wired in from somewhere, with a few bare bulbs casting illumination. A mirror, only slightly cracked, hangs on the wall made of old shipping containers.

Searching through the dwelling, you find an interesting set of tools. They're obviously cobbled together, brought together from across decades and brands, but you could take apart just about anything with these.

You found: salvaging tools

or (only when working for Dr. Thomas? and rarely or with another condition?)

Hidden among the endless piles of empty crates, you find three that look a bit newer. On closer inspection, they have the same routing markings as the ones you get from Dr. Thomas.

How many games is she playing?

You found: 3 crates of Eclipse

Scrounge for Food

You search around the abandoned warehouse and find a stack of crates arranged into a crude dwelling. The previous resident apparently hid a small stash of food in the sturdiest of the crates.

You found: 2-3 of ancient candybar, canned green beans, canned gravy, caramel bar, dried fish, edible mushroom, half of a sandwich, Instaheat soup, protein bar

Walk and Observe

You wander through the warehouse, examining crates and crude dwellings. You slowly put together patterns of people's desperate lives.

You can see where they piled crates to keep the drafts from blowing through the walls and where someone rigged a sheet of polysteel to catch the rain leaking through the roof. You can see piles of flotsam, some of it still dripping with the black slime Lake Metroplex has become known for. Piles of rocks and drawings in chalk might have been a game once. Pamphlets from the Blind Legion and Midgard recruiters, anarchists and government job agencies are all stacked as kindling next to scavenged bits of wood.

You can almost see their lives playing out before they fled.

You've earned 5 XP in Perception

Or, with any active energy of High Brow (once per day)

It's easy to forget sometimes that a lot of people have it even worse off than you did in Southside. Now you've hit the high life, though, and there's no turning back!

You've gained 20 energy of High Brow.

Subsequent times

You gaze out over the abandoned dwellings and stacks of ancient crates. It's hard not to feel a little better about your lot in life, looking over the abject poverty and desolation these people are subjected to.

You've earned 5 XP in Will

xxxx
Abandoned Ruins (abandoned-ruins)
Clicking here displays:

This massive set of ruins seems to have been picked over pretty well, then abandoned. Nothing really catches your eye.

xxxx
Abandoned Subway (abandoned-subway)

Location

Access via Wounded Mutant choice in the sewers. There are two sets of encounters you can find here, depending if you've flooded the tunnels today. This resets at midnight.

This area is underground and indoors.

Legend
BrassKnuckles25.jpg Combat Encounters Eclipse.jpg Etheric only
Peace-Patch.jpg Noncombat Encounters coffee.jpg Non-Etheric only
defaultitem.jpg Choice Encounters fishingpole.jpg Requires Fishing pole
LeatherJacket.jpg Gang Warfare Encounters PDA.jpg Can lead to a Hacking Encounter

BEFORE FLOODING

Resting in this location gives this message:

You clear off a few of the old subway benches and take a nap.

You regain 15 hit points!

or with REM timer and neural link, if the zone is unflooded and you are Etheric:

You find one of the abandoned subway benches, curl up, and flip on the REM timer. Haaaa… that was relaxing. Even the benches here are nicer.

You regain 30 hit points!

BrassKnuckles25.jpg Combat Encounters

       Opponents        Encounter Text Notes
SewerMutant.jpg A humanoid shape lumbers out of the shadows. It seems shocked to see you, but snarls hungrily and charges, its mouth gaping in anticipation.
SewerMutant.jpg x2 You hear a hiss from behind you and turn to see a misshapen hulk lumbering towards you. As though in response to the hiss, a second figure drops down from the balcony overhead.
SewerMutant.jpg x3 As you make your way through the subway station, one of the twisted degenerates notices you, points one warped finger at you, and makes a shrill sound somewhere between a shout and a panicked animal cry.

Another figure emerges from a side tunnel and a third from a pile of nearby debris. All three descend on you with hatred in their sunken eyes.
Only if you are wearing a full containment suit.

If you lose:

The forms tear into your containment suit, rending through plastic and tubing. One lands a vicious blow, shattering the faceplate of your helmet.

They stop after destroying the suit and stare at you curiously, then wander off.
You found one of: unlined pants, unlined vest or metallic powder
Eclipse.jpg Aristocrat-Spectersmale.jpg A translucent shape glides out of a nearby wall, leaving a rime of frost as it passes. It looks like a distant echo of a finely dressed man, several centuries out of date.

He glowers at you, then his watch. "Yes, still enough time to clean up the station before the train gets here. Stand fast!"
If you have Writhing Flesh active?

Replaces Echoes of the Past?
Eclipse.jpg Aristocrat-Spectersmale.jpg A translucent shape glides out of a nearby wall, leaving a rime of frost as it passes. It looks like a distant echo of a finely dressed man, several centuries out of date.

He glowers at you, then his watch. "Yes, still enough time to teach you a lesson before the train gets here. Stand fast!"
Choosing to attack him in the Echoes of the Past encounter?
Eclipse.jpg Aristocrat-SpectersFemal.jpg Further down the tunnels, you find the woman from the video, waiting patiently for something. She turns towards you as you approach, but screams in horror and grabs the closest weapon… which happens to be a parasol. Unlock one instance of this by checking the monitors with the Shining Glasses equipped

Peace-Patch.jpg Noncombat Encounters

Encounter Result Notes
      Disgust and Disappointment Kicks you out of the subway Upon rollover or soon after (occurs in flooded subway as well)
Flowing Tiles ~40 damage, Gain 3 XP Will Only with Will < ~20

Choice Encounters

coffee.jpg Dumpster with Digger
  1. Dig peacefully - gain 3 XP in Perception, 4-5? of: ancient candybar, broken bottle, cheap pistol, dirty old trenchcoat, dirty rags, filthy old sack, headless doll, heavy pistol, knit cap, light armored vest, Metros Light, Omniwatch, pep pill, protein bar, riot baton, smelly old pants, tattered newspaper page, whiskey bottle and 1-2? of: classic watch, cracked pipe, filthy duster, old spectacles, old cola bottle, ratty suit coat, ratty suit pants, ratty top hat or (if you have asked a Subway Dweller about The Vigilante) Vigilante's Mask (one time only)
  2. Jump the other digger - Fight a sewer mutant
  3. Explore further - Changes to "See if it's expanded"
  4. See if it's expanded - (After "Explore Further") Potentially unlocks the Subway Dweller Conversation if you checked out the Vigilante Recording
  5. Walk away - Nothing

Eclipse.jpg Echoes of the Past - Only if you haven't jumped the ghosts today (attacking them in combat encounters is fine though)
  1. Talk to him - Information
  2. Talk to her - Information
  3. Jump them - Fight a Aristocratic Specter and Spectral Damsel
  4. Explore further - Changes to "See if it's expanded"
  5. See if it's expanded - (After "Explore Further") Potentially unlocks the Subway Dweller Conversation if you checked out the Vigilante Recording
  6. Walk away - Walk away

Eclipse.jpg Subway Dweller Conversation - Only if you have listened to the Vigilante Recording, have expanded the tunnels in Echoes of the Past
  1. Talk to him - Fight a Subway Dweller OR (if you have Writhing Flesh active and are wearing the ratty top hat, ratty suit pants and one of filthy duster, ratty suit coat or stained bandages)
    1. Where's the Vigilante? - Allows you to find the Vigilante's mask by digging in the dumpster
    2. Didn't I just kill you? - Learn that cutting them makes more Sewer Mutants
    3. What's going on? - Learn that the Subway is growing
    4. Who are you? - Suggestion that people "up top" are broken people
    5. Sorry, gotta run
  2. Charge him - Fight a Subway Dweller
  3. Leave him be

Eclipse.jpg Antiquated Monitors
  1. Hit the button - Floods the subway until rollover, changing the available encounters
  2. Monitor the cameras - With Shining Glasses equipped adds an instance of the Spectral Damsel to the combat encounters
  3. Check train times - Gain 4 XP in Will
  4. Salvage some parts (only with salvaging tools) - Gain 2? of: frayed cable, shorted cable
  5. Leave it - Walk Away

AFTER FLOODING

Resting in this location gives this message same message as above, or with REM timer and neural link, if the zone is flooded and you are Etheric:

You find one of the abandoned subway benches, only moderately splashed with filth, and flip on the REM timer. You dream of better days.

You regain 20 hit points!

Combat Encounters

BrassKnuckles25.jpg Combat Encounters

                             Opponents                              Encounter Text
SewerMutant.jpg A humanoid shape lumbers out of the shadows. It seems shocked to see you, but snarls hungrily and charges, its mouth gaping in anticipation.
SewerMutant.jpg x2 You hear a hiss from behind you and turn to see a misshapen hulk lumbering towards you. As though in response to the hiss, a second figure drops down from the balcony overhead.
Eclipse.jpg sanke1.jpgsanke2.jpgsanke3.jpg Only with Will < 20

You take your time following the flooded trench. Even with the raw sewage, it's still nicer than a lot of Metros terminals.

But one moment you're appreciating the scenery… and the next the tiles under your feet are flowing like water, hurling you down into the trench. It's as vile as you'd expect, but gives you an excellent vantage point as three serpents of dull steel rise fluidly out of the filth.

The one nearest you crackles with energy you could mistake for electricity if it didn't cover the creature like a second skin. Flanking it are two more, looking down at you with grins of broken glass.

You've gained 1 energy of Submerged.

You've gained 20 energy of Vile Camouflage.
Eclipse.jpg croc%20of%20anger.jpg Everything is quiet along the trench, filled with sewage and indistinguishable objects… too quiet. Your paranoia is rewarded with a pale shape bursting from the sewage, snapping its massive jaws at your legs.

Peace-Patch.jpg Noncombat Encounters

Encounter Result Notes
      Disgust and Disappointment Kicks you out of the subway Occurs if you've been in the subway since rollovers

defaultitem.jpg Choice Encounters

Eclipse.jpg Your Move, Mammal
  1. Provoke it - Fight an Albino Crocodile
  2. Wrestle it - Gain 20 energy of Vile Camouflage, and 3 XP in Strength and Will if you win, or 8 XP in Strength and 33? damage if you lose
  3. Go Fishing (With fishing pole) - Gain various fishing results
  4. Dive in - Fight an Energized Serpent and two Rail Serpents
  5. Back away - Walk away

Historical

xxxx
Abandoned Warehouse (abandoned-warehouse)
Once you've closed the Charnel House (reopened), this turns back into a normal warehouse.

This warehouse seems totally normal, but abandoned. Your footsteps echo loudly and the whole place smells strongly of dust and rat droppings.

There isn't any trace of the strangeness that was here before. All in all, it's probably for the best.

xxxx
Abduction (abduction)

Image

Bumknapping.jpg

Encounter Conditions

Only while non-etheric

Initial Text

You faintly hear screams coming from a nearby alley. Taking a closer look, you find two men in corporate security uniforms dragging off an obviously insane homeless man.

He rants and screams loudly as they throw him into the back of a van, screaming "nothing can save you from the Four, they know your secret!"

Summary of Choices

  1. Try to rescue him (Good) - Fight 2 Midgard Security
  2. Wait and search the alley - Find 1-2 of: cup of Joe, tattered newspaper page, dirty rags, dirty old trenchcoat, half of a sandwich, ancient candybar; triggers cool coin
  3. Trail them - Fight two Midgard Security or, with at least 7? Stealth Power and 20 Reflexes and Strength:
    1. Intervene - Fight two Midgard Security
    2. Keep trailing them - Unlock Buried Lab
    3. Search the scene - Get kidnappers' syringe
  4. Look for evidence - Get kidnappers' syringe
  5. Ignore it - Walk Away

Choice Text and Results

Try to rescue him (Good (3))

The two guards turn to defend themselves and the homeless man sprints off. A few moments into the fight, the van abandons the guards.

(Fight 2 Midgard Security)

Wait and search the alley

You wait until the grim-looking men have left and pick over the area. There's not much clue as to who the men may have been, but you do find some interesting stuff.

The coin in your hand grows cool. (With unearthly coin equipped)

You found 1-2 of: cup of Joe, tattered newspaper page, dirty rags, dirty old trenchcoat, half of a sandwich, ancient candybar.

Trail them

(This and the subsequent actions except "Ignore it" unlock after accepting the quest Hel's Suspicions)

You trail the van through Southside, which is a little more difficult than you expected. There aren't any other vehicles on the road to cover their escape, but that means they can really go as fast as they want.

You hear the sound of a gun cocking behind you and realize someone must have seen you in your haste. Either two of their security guards looped back around or they dispatched reinforcements.

(Fight 2 Midgard Security)

(Greater chance of this encounter instead of a fight increases with greater Stealth Power)

Since Southside became a refuge for the jobless and homeless, there haven't been many cars on the street. That makes the van hard to hide, but also means they can go as fast as they want.

You just can't move fast enough for long enough to keep up with them. They end up losing you in one of Southside's many alleys and you're not even sure if they were trying.

You've earned 3 XP in Reflexes

You've earned 3 XP in Strength

(With 7 or higher stealth power and 20+ Reflexes and Strength

As you follow them, they suddenly stop and two guards rush out to snatch another bum. He protests vaguely, but they quickly drag him back towards the van.

You hear one guard mumble something you can't quite make out, to which the other replies "gotta meet quota, right?" and laughs.

Intervene

You decide to jump in. The two men turn their attention towards you, letting their original target escape.

One of them growls. "Alright, let's beat those stupid vigilante ideas right out of your head."

(Fight two Midgard Security)

Keep Trailing Them

ManholeLadder.jpg

You follow them, carefully keeping your distance. They pull into the service area of the Metros station… okay, that's a little weird.

They slow down, carefully guiding their van down the tunnels and drop off their prey and a pair of guards at a side tunnel. You carefully avoid the van as it loops around and heads back into Southside.

The side tunnel might have originally been a service entrance, but now leads into a winding complex crawling with Midgard personnel. Well, you found it… but damn there are a lot of guards here.

(Access the Buried Lab)

Search the scene

You wait and search the scene of the kidnapping for evidence. There isn't much, they're definitely quite tidy about their work.

All you can find is a discarded syringe, not an uncommon sight in Southside. If you hadn't just found it at the site, you wouldn't give it a second glance, but it's definitely from someone with a touch more money than the average person leaving used needles around the slums.

You found: kidnappers' syringe

Look for Evidence

You wait and search the scene of the kidnapping for evidence. There isn't much, they're definitely quite tidy about their work.

All you can find is a discarded syringe, not an uncommon sight in Southside. If you hadn't just found it at the site, you wouldn't give it a second glance, but it's definitely from someone with a touch more money than the average person leaving used needles around the slums.

You found: kidnappers' syringe

Ignore it

You just walk away. No harm, no foul, right?

Walk Away

xxxx
A Bit Of A Maze (a-bit-of-a-maze)

Image

Foam%20wall%20100.jpg

Encounter Conditions

Halloween 2014

Initial Text

Foam walls crisscross through the Hall of Statues, forming a bit of a maze. The students seem to be wandering them, either drugged or staying lost just to extend their enjoyment.

On the bright side, if you do get lost, it looks like someone's scattered candy through the maze.

Summary of Choices

  1. Think your way through - gain 4 XP Perception, or with Focused Perception: gain 20 XP
  2. Barge your way through - nothing, or various with hammers/crowbars
  3. Investigate the candy - gain 4 XP Perception, 2 of: mellow pumpkin, candy corn
  4. Wander Aimlessly - sometimes, gain 4 XP Will

Choice Text and Results

Think your way through

You conduct a systematic search. There are only so many ways a maze can be arranged, especially in so small a space.

You don't find the end, but you're pretty sure you're on the right track.

You've earned 4 XP in Perception

Under the effect of Studious Nature:

You conduct a systematic search. There are only so many ways a maze can be arranged, especially in so small a space.

It takes a few minutes, but you develop a comprehensive understanding of the maze.

You've earned 20 XP Perception

Barge your way through

The walls this year seem pretty solid. Your attacks knock out a few bricks, but don't bring down the wall.

(Or, with a hammer equipped)

The walls this year seem pretty solid, but you eventually crack through it with your hammer.

You've earned 6 XP in Strength

(Or, With a sledgehammer equipped)

The walls this year seem pretty solid, but not solid enough to repel your sledge.

You've earned 10 XP in Strength

Investigate the candy

You wander through the maze, picking up pieces of candy as you go. Scavenger hunts aren't traditionally a part of Halloween, but you could see it catching on.

You found: mellow pumpkin

You found: candy corn

You've earned 4 XP in Perception

Wander Aimlessly

There isn't much to the maze, but you still manage to get yourself pretty turned around.

Ah well. That's probably what you get for not applying yourself.

Or

Huh, looks like you went in the right direction anyway.

There's probably some sort of life lesson in that.

You've earned 4 XP in Will

xxxx
Abominable Remains (abominable-remains)

Opponent

Image caterpiller-snowman.jpg
Combat Name The monstrosity
Upgraded Forms Freed Snowman
HP HP < 51
Stats Perception:
Reflexes:
Strength:
Will:
Power Melee:
Ranged:
Fire:
Etheric:
Stealth:
Evasion:
Defense Melee:
Ranged:
Fire:
Etheric:
Stealth:
Traits No Organs, Snowman?
Awards none in this form

Encountered

The Quad, post-Christmas 2010, if you used your silk top hat

On Death

Becomes a Freed Snowman once enough damage has been dealt.

Technique Chain Power Dam Type Notes
Scraping Limbs 1
Arrayed Claws 2
Reaching Claws 2 (normal)
" Does Nothing (versus Fire)
Wall of Snow 3
Gnarled Claw 3 (normal)
" (following Frost Breath)
Frost Breath 4

xxxx
Abominable Snowman Competition (abominable-snowman-competition)

Image

Rolled-Up-Snow.jpg

Encounter Conditions

Christmas (2009, onwards)
Non-Etheric

Initial Text

A thick layer of snow has blanketed the Quad and the students are taking the opportunity to build snowmen… deranged, monstrous snowmen with clawed arms, gaping maws, and staring coal eyes.

A passing student helpfully informs you it's all part of the yearly "Abominable Snowman" competition and that you're welcome to join in.

Summary of Choices

  1. Roll some snow - Unlocks "Stack your snow", 4 XP Strength
  2. Look for branches - Gain 2-3 gnarled branches
  3. Look for coal - Unlocks Coal Shipment choice encounter on the Waterfront
  4. Stack your snow - Unlocks "Finish your snowman", 3 XP each Reflexes and Strength
  5. Finish your snowman - Makes a snowman if you have 2 lumps of coal and 2 gnarled branches, unlocks "Add more claws", "Add more eyes", "Add some fangs"
  6. Add more claws - Adds 1 to Abomonometer rating, 4 XP Will, uses 2 gnarled branches
  7. Add more eyes - Adds 1 to Abomonometer rating, 4 XP Perception, uses 2 lumps of coal
  8. Add some fangs - Adds 3 to Abomonometer rating, 5 XP Reflexes, uses 2 icicle fangs
  9. Add a horn - Adds 3 to Abomonometer rating, 6 XP Will, uses 1 sharp stick
  10. Add a head - Adds 4 to Abomonometer rating, 6 XP Will, uses 1 snowman head
  11. Add a plastic branch - Adds 3 to Abomonometer rating, 4 XP Will, uses 1 plastic branch
  12. Throw a Molotov - unlocks ???, uses 1 molotov cocktail
  13. Check things out - Gain XP depending on progress of competition
  14. Leave them alone - Walk away

Choice Text and Results

Roll some snow

With the help of a few students, you roll up a some massive balls of snow. Wow, kids always make that look so easy.

Eventually, everyone scatters to take a break. It's just a well really… it's not as thought it's about to melt.

You've earned 4 XP in Strength

Look for branches

After a bit of a search, you turn up a few branches from the Quad's sparse trees. They're pretty creepy looking, but that's a definite benefit in this case.

You found: 2-3 gnarled branches

Look for coal

You spend a while combing the Quad for coal, but to no avail. It'd have to be pretty easy to notice, what with the snow and all.

Come to think of it, you're not even sure where anybody uses coal anymore. You think power plants might have once, but couldn't even say where Metroplex's power comes from.

Hmmmmm…

You've earned 4 XP in Perception

Stack your snow

Nobody else has come back yet, so you're apparently on your own. You heft up the giant balls of snow on top of one another.

Now all you need are some gnarled branches for arms and lumps of coal for eyes.

You've earned 3 XP in Reflexes

You've earned 3 XP in Strength

Finish your snowman

With 2 gnarled branches but no lumps of coal inventory:

Well, you've got a nice blank snowman here. There's something to be said for the "man without a face, trying to scream" brand of horror.

Unfortunately, you just can't make it work for a snowman. You're going to need some eyes… lumps of coal, probably.

With 2 lumps of coal but no gnarled branches:

Without vicious, clawed arms, you're not sure how far you'll be able to get with this snowman. He looks more likely to injure someone by toppling over by accident than any intentional attack.

With everything you need:

Field-of-Snowmen.jpg

You add your work to the growing snowman collective. One of the students swings by and punches your name into his PDA. You hear a distant beep as the monitor someone's rigged on the quad updates.

"I like it! And real coal eyes too, that's just fantastic. Keep up the good work."

(You lose: 2 gnarled branches)

(You lose: 2 lumps of coal)

Add more claws

You add another pair of branches, giving your snowman another set of clawed arms. It's a nice touch… sets you apart from the mob of pretender snowmen out there.

It also reminds you of the word… "Hecatonchires" whatever that's supposed to mean.

You've earned 4 XP in Will

(You lose: 2 gnarled branches, adds 1 to your snowman's scariness rating)

Add more eyes

You give your snowman another set of eyes, reminding you faintly of a spider. It's a pretty creepy effect… should set you apart from the crowd.

You stand back to admire it for a bit. Yeah, it's really creepy.

You've earned 4 XP in Perception

(You lose: 2 lumps of coal, adds 1 to your snowman's scariness rating)

Add some fangs

You add a pair of menacing icicle fangs to your snowman. It looks great! The judges will have to love this!
You've earned 5 XP in Reflexes

(You lose: 2 icicle fangs, adds 3 to your snowman's scariness rating)

Add a horn

You add a twisted branch horn to your snowman. There's something about the asymmetry that really makes it.

It also doesn't hurt that it makes your snowman look a little like an evil mutant reindeer.

You've earned 6 XP in Will

(You lose: sharp stick, adds 3 to your snowman's scariness rating)

Add a head

You add another head to your snowman. There's just no way for extra heads to not be scary, especially when they're attached to the side like this.

It's like a one-way ticket to Creepytown.

You've earned 6 XP in Will

(You lose: snowman head, adds 4 to your snowman's scariness rating)

Add a plastic branch

You add a spooky plastic limb to the snowman. It does a good job of blending in. After all, who'll expect a fake branch on a snow man… and isn't it just a fake limb to begin with?

You've earned 4 XP in Will

(You lose: plastic branch, adds 3 to your snowman's scariness rating)

Throw a Molotov

fire100.jpg

You lob a molotov into the middle of the contest, scattering snowmen and contest-goers alike.

(You lose: molotov cocktail, counts as destroying 1 snowman)

Check things out

The Abominable Snowman contest hasn't really gotten rolling yet. Which is to say, people are rolling up giant balls of snow, but the snowmen aren't particularly Abominable yet.

You still have a pretty good time wandering through the contest area.

You've earned 4 XP in Perception

Or, once maximum scariness is above ??:

There's a pretty serious field of Abominable Snowmen now. Most of them are just normal snowmen with particularly wicked looking branches, but a few have started to move into scarier territory.

You've earned 4 XP in Perception

You've earned 2 XP in Will

Or, if you don't have a silk top hat in inventory:

Deep in the throng of snowmen, you find a rather nice top hat. It's fallen to the ground and powdered with snow, but it's hard to say which snowman it came from.

You found: silk top hat

Leave them alone

Yeah, who needs snowmen, right?

It's not as though they're not going to just get knocked over and melted anyway.

(Walk Away)

xxxx
Abominable Snowman Leaderboard (abominable-snowman-leaderboard)

Image

ActiveTV.jpg

Encounter Conditions

Christmas (2009, onwards)

Text

Somebody has set up a projector, shining a massive screen on the side of the hollow dorm. It says it's a leaderboard for the 'Xth* Annual Abominable Snowman Competition.' Crazy.

(And if you're on the leaderboard:)
It's always gratifying to see your name on the big screen.

(And if you're off the leaderboard in other categories:)
You search for your other standings… You built x snowmen. Your best snowman is rated at x on the Abomonometer.

You look through for your standings… Apparently x snowmen have felt your wrath.

(And if you've asked about trees but not helped out enough times:)
You ask about trees, but it turns out you're not on the "Nice List." Jerks.

(And if you've asked about trees and helped out 10 times:)
You ask about trees and it turns out you're on the "Nice List." Sweet!

You found: fake christmas tree

(And, 2015 onwards:)
According to the screen, there were a total of X snowmen built and X torn back down. The total Abomonometer reading is X.

*(X = [current year - 2007]; so 2015 = Eighth, etc.)

Past Leaderboards

2008

Most Built Most Destroyed
     Not recorded           Not recorded     

2009

Most Built Most Destroyed Scariest
draconis 253 Wyrd 320 Vholes Piper 445
JTN2002 169 man mobile 306 Lord Finisher 372
Happy Yeti 110 Polygon 288 Cryptodynamic 333
Fr00d 86 Mag 283 Mag 166
Argeth 70 RazielSonOfKain 252 xKiv 128

2010

Most Built Most Destroyed Scariest
Vholes Piper 50 Sir Cheddar 135 Al 250
Mag 49 RazielSonOfKain 135 elliotbay 100
xerf 46 Draconis 135 Francis Vixen 77
Liasi 44 borkman 130 Nyther 66
Argeth 43 xKiv 109 xKiv 63
Carolers Crushers
Cryptodynamic 126 DerMagus 91
deathknight 124 Mag 81
JTN2002 114 RazielSonOfKain 76
Happy Yeti 105 Cryptodynamic 73
RazielSonOfKain 95 deathknight 60

2011

Most Built Most Destroyed Scariest
borkman 77 RazielSonOfKain 238 Al 501
xerf 62 Cryptodynamic 234 RazielSonOfKain 67
DerMagus 37 Sir Cheddar 187 xKiv 66
Argeth 32 Liasi 133 Cryptodynamic 64
Mag 31 GoldS 126 cank 49

2012

Most Built Most Destroyed Scariest
Happy Yeti 38 Thrillhouse 200 GoldS 501
xKiv 26 xerf 166 RazielSonOfKain 81
Cryptodynamic 26 Cryptodynamic 144 Argeth 65
Mag 25 Mag 118 Cryptodynamic 64
Valmo 22 Al 118 borkman 58

2013

Most Built Most Destroyed Scariest
xKiv 39 Cryptodynamic 203 Heriodule 376
Argeth 38 GoldS 170 xerf 146
Mag 36 Valmo 123 Cryptodynamic 144
Arkaim 30 borkman 117 Arkaim 100
Barton26 29 Al 115 RazielSonOfKain 98

2014

Most Built Most Destroyed Scariest
dead_eye 56 xerf 303 Arkaim 532
GoldS 50 Erenoth 300 Cryptodynamic 502
Cryptodynamic 50 Arkaim 230 GoldS 82
xKiv 46 borkman 184 dead_eye 56
Arkaim 40 GoldS 119 Cheeetar 36

2015

Most Built Most Destroyed Scariest
Cryptodynamic 70 GoldS 170 Al 604
xerf 52 xKiv 162 xKiv 100
GoldS 51 borkman 128 xerf 84
Argeth 49 dead_eye 72 GoldS 81
Valmo 42 Erenoth 64 Arkaim 75

According to the screen, there were a total of 418 snowmen built and 799 torn back down. The total Abomonometer reading is 1141.

2016

Most Built Most Destroyed Scariest
GoldS 36 Arkaim 144 xerf x
x GoldS 144 x
x x x
x x x
x x x

According to the screen, there were a total of x snowmen built and x torn back down. The total Abomonometer reading is x.

I don't believe anyone copied down the results.

2017

Most Built Most Destroyed Scariest
Cryptodynamic 100 Argeth 155 xKiv 404
AL 50 GoldS 144 GoldS 68
GoldS 36 borkman 81 xerf 53
xerf 26 Cryptodynamic 81 borkman 49
rykar 23 acidcat 26 cassel 27

According to the screen, there were a total of 300 snowmen built and 532 torn back down. The total Abomonometer reading is 670.

2018

Most Built Most Destroyed Scariest
Cryptodynamic 52 borkman 93 GoldS 332
Mag 25 Argeth 77 Argeth 128
xerf 16 Mag 75 xKiv 41
xKiv 16 Cryptodynamic 65 Mag 37
Argeth 9 GoldS 26 cassel 35

According to the screen, there were a total of 140 snowmen built and 398 torn back down. The total Abomonometer reading is 630.

History

Messages from previous years:

xxxx
Aboveground (aboveground)

xxxx
Abstract Domino Mask (abstract-domino-mask)

Item

Image abstractmask.jpg
Description Most masks are designed to disguise you or at remind people of something else for festive purposes. This one doesn't quite do that. It could really be anything.

It's a nice enough mask, though, either carved out of actual wood or made with an amazing substitute. The detail of the grain is worked into the mask, making it look like it might have grown on a tree rather than been carved by mortal hands.
Type Hat
Hidden Flags Mask
Use (see below)
Effects +2 Etheric Power
+2 Stealth Power

Sources

First available at Zack's House of Coins during season 20 for 1 unearthly coin.

Unlocking and Using "Hide Effects"

The mask has a use option when equipped, which by default only displays the following text:

It's a very nice mask, apparently made out of actual wood… might even be wild-grown, but it isn't taunting you with any cosmic secrets or anything.

With the mask equipped, using techniques associated with each attribute unlocks a different ability of the mask. Once you have used enough techniques of a particular kind, one of the following messages will be appended to the end of your next combat (that you win?):

On further reflection, this mask could do admirably to hide (your hunt/your decisions/you/your emotions).

Each of those four messages unlocks an option when using the mask, with the following text. After selecting an option once you must unlock it again with the same method before you can select it again.

You've had some thoughts about the mask and concealment. It might be time to put them into practice.

options to Hide Your Hunt, Hide Your Decisions, Hide Yourself, or Hide Your Emotions if you've unlocked them


The following table summarizes which attributes unlock which options, and the effects of selecting each option when using the mask:
Using techniques based on… …unlocks the option to… …granting an effect with that name and the following bonuses
Perception Hide your Hunt +4 Perception
Moderately Increases Chance of Combat Encounters
Reflexes Hide Your Decisions +4 Reflexes
Moderately Increases Chance of Choice Encounters
Strength Hide Yourself +2 Stealth Power
+4 Strength
Will Hide Your Emotions +2 Etheric Power
+4 Will


You can select an option once per day. By default, selecting an option results in the following text:

You think deeply on the lessons of the mask and concealment, following the mask's grain with your fingertips as you meditate on its truths.

You've gained 20 duration of (the effect you selected).

If you previously used up all duration of a Hide effect without choosing to forget it (see below), then the next option you select, if different from your previous selection, will instead result in:

You think deeply on the previous lessons of the mask and the one you're stepping into, following the mask's grain with your fingertips as you meditate on its truths.

You've gained 30 duration of (the effect you selected).

The effect will disappear if you unequip the mask, but reappear with unchanged duration if you reequip it. If you have a Hide effect active, you can choose to remove it by using the mask again:

You've certainly learned something valuable from this mask, but you haven't fully explored that lesson's depths.

> Forget it:

Yeah, you should probably find your own way.
(removes all duration of Hide effects)

Using the mask when you've already selected an option today:

It's been an interesting day. There's probably still more to be learned from the mask, but you'll need some time to think about it.

Gaining XP and Learning Techniques

While a Hide effect is active, using techniques associated with the same attribute as the Hide effect can cause your next use of the mask to result in XP and techniques in addition to the effect you selected.

The numbers have not been fully spaded and there are possibly other factors involved (see discussion page), but it appears that the more you fight with those techniques, the more XP you will gain and the more instances of the technique you will learn.

The following table is part guesswork and might be altered as spading continues.

Using … techniques with … active and then selecting… will give you the XP in the first column & might teach you …
Perception Hide Your Hunt anything besides Hide Your Hunt? Masked Shot
Reflexes Hide Your Decisions anything besides Hide Your Decisions? Burning Mask
OR Gnawing Mask
OR Masked Evasion
formula is deterministic but unknown
Strength Hide Yourself anything besides Hide Yourself? Shadowed Mask
Will Hide Your Emotions anything besides Hide Your Emotions? Staring Mask

Each technique seems to be enhanced by particular kinds of equipment, often an associated disguise, even if you don't have the mask equipped. Summary of techniques:

Chain Technique Type Attribute Base Dam/Def Associated Equipment Notes
gnawingmask.jpg Gnawing Mask Melee Reflexes 4 ? bonus damge at Short Distance
shadowedmask.jpg Shadowed Mask Stealth Strength 2 Doctor Outfit +4 Base Damage as an Opener
burningmask.jpg Burning Mask Fire Reflexes ? ? ?
carnivaldodge.jpg Masked Evasion Evasion Reflexes 4 Trenchcoats enhanced as closer
carnivalgames.jpg Masked Shot Ranged Perception 5 Midgard Security Outfit enhanced following single shot techniques
staringmask.jpg Staring Mask Etheric Will ? ? ?
Hammer25.jpg This item is not a component for any kind of crafting.
toolbox.jpg This item cannot be salvaged.
GoldCoins.jpg This item cannot be added to a gang stash.
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