Spading Distance

See Distance for a discussion of how it works. All techniques that opponents use have a chain value associated with it, just like your normal techniques do — a number between 0-9. Some techniques/equipment/skills gain bonuses/penalties when used at certain distances.

Before ~February 2012, the only way to figure out chain numbers for unknown techniques was to observe them in action on opponents. Eg. if they chain Dive for Cover-Punch-Unknown Technique, the Unknown Technique must be chain 2. This can get more complicated with opponents that have more unknown techniques or shorter chains; often several opponents must be considered as a whole to figure out their chain numbers.

With the implementation of Grappler Gauntlets, the Distance formula was formalized and previously un-spadable techniques could be found.

Here are techniques that can be used to spade distance:

Use to distinguish between Short Techs Long Techs
0 or lower or 1 or higher [6]
1 or lower or 2 or higher [5] Shotgun Burst
2 or lower or 3 or higher [4] Dust Conflagration [9] In the Sights
[9] Longarm
3 or lower or 4 or higher [3] Leg Block [8] Juryrigged Rocket
4 or lower or 5 or higher [2] Downward Stab
[2] Gnawing Mask
[2] Grappler Jab
[2] Spider Grip
[7] Petrifying Roar
5 or lower or 6 or higher [1] [6]
6 or lower or 7 or higher [0] [5]
7 or lower or 8 or higher [4] Cyberbowl Rush
8 or lower or 9 or higher [3]


  • Grappler Gauntlets gives a bonus to Melee Power at short distance — usable to spade an exact chain value as long as it is in the range of 0-7 and the opponent has a finite amount of Melee Defense.
  • Whispers from the Stars gives a bonus to Etheric Power — usable to spade an exact chain value as long as the opponent has a finite amount of Etheric Defense.
  • On the Edge could potentially be used, but currently can only be used against Flying Eyes whose chain numbers are already known.
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