Spading Distance

See Distance for a discussion of how it works. All techniques that opponents use have a chain value associated with it, just like your normal techniques do — a number between 0-9. Some techniques/equipment/skills gain bonuses/penalties when used at certain distances.

Before ~February 2012, the only way to figure out chain numbers for unknown techniques was to observe them in action on opponents. Eg. if they chain Dive for Cover-Punch-Unknown Technique, the Unknown Technique must be chain 2. This can get more complicated with opponents that have more unknown techniques or shorter chains; often several opponents must be considered as a whole to figure out their chain numbers.

With the implementation of Grappler Gauntlets, the Distance formula was formalized and previously un-spadable techniques could be found.

Here are techniques that can be used to spade distance:

Use to distinguish between Short Techs Long Techs
0 or lower or 1 or higher [6]
1 or lower or 2 or higher [5] Shotgun Burst
2 or lower or 3 or higher [4] Dust Conflagration [9] In the Sights
[9] Longarm
3 or lower or 4 or higher [3] [8] Juryrigged Rocket
4 or lower or 5 or higher [2] Downward Stab
[2] Gnawing Mask
[2] Grappler Jab
[2] Spider Grip
[7] Petrifying Roar
5 or lower or 6 or higher [1] [6]
6 or lower or 7 or higher [0] [5]
7 or lower or 8 or higher [4] Cyberbowl Rush
8 or lower or 9 or higher [3]

Additionally:

  • Grappler Gauntlets gives a bonus to Melee Power at short distance — usable to spade an exact chain value as long as it is in the range of 0-7 and the opponent has a finite amount of Melee Defense.
  • Whispers from the Stars gives a bonus to Etheric Power — usable to spade an exact chain value as long as the opponent has a finite amount of Etheric Defense.
  • On the Edge could potentially be used, but currently can only be used against Flying Eyes whose chain numbers are already known.
Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License