The recipe number can be found by viewing the page source of the crafting pages. Next to each recipe is a radio button with a value. Eg. Heavy Baton recipe number is 117:
<input type='radio' name='recipe' value='117' /> <B>Heavy Baton</B> …
† This column indicates the crafting type:
A - armory
C - chemistry
E - electronics
P - programming (coding)
S - sushi
M - multiuse (simple)
Superscripts indicate recipe type:
Q - Quest recipe: you can only create this if you know the recipe (lost on resets)
L - Learnable Quest recipe: this is a recipe that you learn by finding it through experimtation and also elsewhere in the world (lost on resets)
R - Required recipe: you need to learn this recipe to create it (kept through resets)
ID | Output | † | Ingredients |
---|---|---|---|
1 | Liquified Eclipse | C | Create a more potent, liquid form of Eclipse with two Eclipse tablets. |
2 | Slags Antidote | C Q | Boil down two clumps of withered tendrils with liquified Eclipse to create an antidote to Slags poisoning. |
3 | Caffeine Powder | C Q | Reduce a cup of horrible black coffee into pure caffeine. You need the strong stuff, not just any coffee will do. |
4 | Nitro | C L | Process two sticks of dynamite into one vial of pure Nitro. |
5 | Powerful Acid | C Q | Convert a pile of sulfur into a flask of dangerous, but effective, acid. |
6 | Sheet of Scales | C | Reconstruct a scaly hide from loose scales and tendril ointment. |
7 | Tendril Ointment | C | Make a healing ointment by dissolving the withered tendrils of a sea creature in grain alcohol. |
8 | Powerful Acid | C Q | Refine a flask of powerful acid from the remains of three partially digested fish. |
9 | Agar Powder | C Q | Reduce a clump of damp seaweed into agar powder. |
10 | Nitro | C L | Dissolve a lake serpent sample in powerful acid to get some Nitro. Just don't drop it. |
11 | Powerful Acid | C | Distill two flasks of larval acid into one flask of a more powerful acid. |
12 | Caffeine Powder | C | Crush and refine two pep pills into pure caffeine powder. |
13 | Caffeine IV | C | Mix some pure caffeine in an IV bag for a constant drip, drip, drip of energy. |
14 | Numbing IV | C | Get some potent painkillers in an IV bag to cut all that pain down. |
15 | Potent Painkiller | C | Distill two painkillers into their pure liquid form. |
16 | Slags IV | C | Dilute some Slags antidote into an IV bag for a constant supply. |
17 | Soaked Eclipse | C | If you carefully soak an Eclipse in more liquified Eclipse, it retains itself while somehow soaking up all the liquid. Strange. |
18 | Slimy Eclipse | C | Dissolve some withered tendrils in some liquified Eclipse to get… slimy Eclipse. |
19 | NitroX | C | Kick a vial of Nitro up a notch with some of these white flakes. |
20 | Nightmare Fuel | C | Dissolve ghoul teeth in larval acid to create something closely resembling the essence of nightmares. |
21 | Necrotic Vial | C | Mix nightmare fuel with Nitro to create an etheric explosive. |
22 | Ghoul Maw | C | Heal a ghoul's teeth back into a semblance of life with a tendril ointment. |
23 | Signal Analysis Circuit | E Q | Reconstruct four circuit fragments into a simple circuit. |
24 | Biomonitor Circuit | E Q | Connect two frayed cables to a signal analysis circuit for a basic life-monitoring system. |
25 | Thick Cabling | E Q | Twine two frayed cables into one thick functional cable. |
26 | Capacitor Array | E Q | Set up four microcapacitors to hold far more charge. |
27 | Targeting Circuit | E Q | Combine two optical sensors and a signal analysis circuit into a primitive targeting system. |
28 | Refined Petrol | C | Distill two units of petrol sludge down into a vial of refined petrol. |
29 | Petrol Sludge | C | Break down a sludge heart with powerful acid to get a bunch of petrol sludge |
30 | Refined Petrol | C | Dissolve a lump of coal down with powerful acid to get this flammable mix. |
31 | Hound Eclipse | C | Buffer some hound dust with liquified Eclipse. |
32 | Artificial Hound Crystal | C | Add more hound dust to hound Eclipse, solidifying it into an artificial gem. |
33 | Gritty Ointment | C | Mix hound dust with a tendril ointment to create a defensive ointment. |
34 | Frag Grenades | C | Juice up a gas grenade with some dynamite. (NO LONGER EXISTS) |
35 | Eclipse Slammer | C | Liquified Eclipse and a border slammer mixed into something more terrifying than either. |
36 | Slimy Bandage | C | Slather an Omnitech trauma bandage with tendril ointment for a stronger healer |
37 | Black Bandage | C | Use an Omnitech trauma bandage to bond Nightmare Fuel to your skin |
38 | Crystalline Mushroom | C | Petrify a Shaman Staff mushroom with some Hound Eclipse |
39 | Toadstool Oil | C | Boil two warty toadstools down to their active ingredient |
40 | Mushrooms | C | Black spores in agar powder instantly sprout into mushrooms |
41 | Toxic Eclipse | C | Poison some liquified Eclipse with a destroying angel mushroom |
42 | Toxic Spear | C | Use Toxic Eclipse to alter the nature of a Fungus Spear |
43 | Nightmare Fuel | C | Toxic Eclipse and Black Spores create this nightmarish cocktail |
44 | Toxic Crystal | C | Grow a crystal out of Hound Dust around some Toxic Eclipse |
45 | Toxic Tears | C | Dissolve a Destroying Angel mushroom in a Flask of Tears |
46 | Molotov Cocktail | C Q | Rig some Refined Petrol up into a simple Molotov cocktail |
47 | Targeting Scope | E | Upgrade a Basic Scope with a Targeting Circuit |
48 | Descrambled TV | E | Add a Signal Analysis Circuit to improve an Antique Plasma TV |
49 | Monitoring Vest | E | Tag a Light Armored Vest with a Biomonitor Circuit for first aid feedback |
50 | Shorted Cable | E | Charge a Thick Cable with a Capacitor Array to shock your foes |
51 | Live Cable | E | Permanently charge some Thick Cable with two Capacitor Arrays (2 Energy) |
52 | Improved Visor | E | Update a Security Visor with a Targeting Circuit |
53 | Biomonitor Kit | E | Improve any First Aid Kit with a Biomonitor Circuit |
54 | Lashing Golem Heart | E | Fuse a Trash Golem Heart with a Thick Cable |
55 | Crawling Golem Heart | E | Expand a Trash Golem Heart with two spools of Thick Cable (2 Energy) |
56 | Writhing Golem Heart | E | Allow a Trash Golem Heart to fuse with three spools of Thick Cable (3 Energy) |
57 | Cabling Nest | E | Give your Trash Golem Heart four lengths of Thick Cable to build a nest (4 Energy) |
58 | Living Sludge Heart | E | Add a Biomonitor Circuit to a Sludge Heart to confirm disquieting information |
59 | Beating Sludge Heart | E | Give a Sludge Heart some semblance of life with a Biomonitor Circuit and a Capacitor Array |
60 | Shock Shield | E | Line a Midgard Riot Shield with a Capacitor Array |
61 | Smart Clip | E | Modernize a Long Clip with a Targeting Circuit |
62 | Retromodern Scope | E | Bring an Antique Scope into the modern age with a Targeting Circuit |
63 | Filtered HUD | E | Make a Blacks Ops HUD more user friendly by filtering it with a Signal Analysis Circuit |
64 | Advanced Rangefinder | E | Improve the power of a Rangefinder with a Targeting Circuit |
65 | Rangefinder Bracelet | E | Improve the usability of a Rangefinder by attaching some Thick Cabling |
66 | Targeting Bracelet | E | Optimize a Rangefinder by adding a Thick Cable and a Targeting Circuit (2 Energy) |
67 | Steady Sidearm | E | Upgrade an Executive Sidearm with a Biomonitor Circuit |
68 | Uplinked Sidearm | E | Integrate an Executive Sidearm with the help of a Signal Analysis Circuit |
69 | Autotargeting Sidearm | E | Simplify an Executive Sidearm by adding a Targeting Circuit |
70 | Wired Sidearm | E | Leverage an Executive Sidearm with a Targeting Circuit and a Signal Analysis Circuit (2 Energy) |
71 | Autolock Sidearm | E | Idiot-proof the Executive Sidearm with a Biomonitor Circuit and Targeting Circuit (2 Energy) |
72 | Buzzing TZR | E | Short out a Zaibatsu TZR by adding a Capacitor Array |
73 | Long Range Scanner | E | Improve a Police Scanner's range with a Thick Cabling antenna |
74 | Updated Scanner | E | Replace outdated parts in a Police Scanner with a Signal Analysis Circuit |
75 | Retrofitted Scanner | E | Overhaul a Police Scanner with some Thick Cabling and a Signal Analysis Circuit (2 Energy) |
76 | Sushi Nori | S Q | Process a clump of damp seaweed |
77 | Raw Bluegill | S | Slice a Lake Bluegill |
78 | Pike Sashimi | S | Delicately cut a Dock Pike |
79 | Acrid Sashimi | S | Prepare a Partially Digested Fish |
80 | Dried Fish Strip | S | Practice sashimi cutting on a Dried Fish |
81 | Tiny Squid Eyes | S | De-eye a lake squid |
82 | Unagi | S | Slice a freshwater eel |
83 | Perch Sashimi | S | Finely cut a lake perch |
84 | Ika Sashimi | S | Prepare an Endangered Squid |
85 | Bluegill Sushi | S | Drape some Lake Bluegill over some Sushi Rice |
86 | Pike Sushi | S | Lay some Dock Pike over Sushi Rice |
87 | Acidic Sushi | S | Place some Partially Digested Fish over Sushi Rice |
88 | Dried Fish Sushi | S | Lay a cut of Dried Fish over some Sushi Rice |
89 | Unagi Sushi | S | Prepare some Freshwater Eel with Sushi Rice |
90 | Perch Sushi | S | Rest a cut of Lake Perch over Sushi rice |
91 | Ika Sushi | S | Prepare some Endangered Squid with Sushi Rice |
92 | Bluegill Maki | S | Roll some Lake Bluegill in Sushi Nori |
93 | Dock Roll | S | Present some Dock Pike in Sushi Nori |
94 | Slags Roll | S | Carefully roll Partially Digested Fish with Sushi Nori |
95 | Dried Fish Maki | S | Wrap Dried Fish in Sushi Nori |
96 | Eye Roll | S | Hide the staring eyes of a Lake Squid with some Sushi Nori |
97 | Staring Maki | S | Wrap Tiny Squid Eyes in Sushi Nori |
98 | Eel Maki | S | Roll some Freshwater Eel with Sushi Nori |
99 | Perch Roll | S | Roll some Lake Perch with Sushi Nori |
100 | Smuggler Roll | S | Roll up some Endangered Squid in Sushi Nori |
101 | Frosty Roll | S | Roll a Carrot Nose with some Sushi Nori |
102 | Crying Roll | S | Roll some Rinsed Squid Eyes in Sushi Nori |
103 | Rinsed Squid Eyes | C | Clean some Tiny Squid Eyes with a Flask of Tears |
104 | Toxic Squid Eyes | C | Infuse tiny squid eyes with toxic tears |
105 | Pulsating Eye | C | Fuse tiny squid eyes together using nightmare fuel |
106 | Powered Injector | E | Recharge a Broken Injector with a Capacitor Array |
107 | Uncharged Injector | E | Repair a Broken Injector with a Biomonitor Circuit |
108 | Empty Injector | E | Replace the Biomonitor Circuit and Capacitor Array in a Broken Injector (2 Energy) |
109 | Eclipse Injector | C | Fill an Empty Injector with some Liquified Eclipse |
110 | Ointment Injector | C | Fill an Empty Injector with Tendril Ointment |
111 | Antidote Injector | C | Fill an Empty Injector with Slags Antidote |
112 | Serpent Knuckles | A | Wrap some brass knuckles in a sheet of scales. |
113 | Silver Knuckles | A | Adorn some brass knuckles with a silver ingot |
114 | Steel Knuckles | A | Reforge some brass knuckles with a steel ingot |
115 | Silver Baton | A | Fill a riot baton with a silver ingot |
116 | Steel Baton | A | Reinforce a riot baton with a steel ingot |
117 | Heavy Baton | A | Fill a riot baton with metallic powder |
118 | Thick Vest | A | Add a layer of polysteel to a light armored vest |
119 | Traditional Armored Vest | A | Upgrade a light armored vest with a steel ingot |
120 | Dual Armored Vest | A | Strengthen a light armored vest with some hardened plastic |
121 | Bulletproof Vest | A | Modernize a light armored vest with some ballistic plastic |
122 | Retooled Rifle | A | Refit a suspicious rifle with material from a steel ingot |
123 | Modernized Rifle | A | Update a suspicious rifle with some hardened plastic |
124 | Heavy Riot Shield | A | Reinforce a Midgard riot shield with some hardened plastic |
125 | Ballistic Shield | A | Add another layer of ballistic plastic to a Midgard riot shield |
126 | Clip of Silver Bullets | A | Fill an empty clip with a silver ingot |
127 | Shotgun Rounds | A | Jury-rig an empty clip with some polysteel |
128 | Metallic Powder Rounds | A | Fill an empty clip with some metallic powder |
129 | Handmade Rifle | A | Shape some polysteel around assault rifle fittings |
130 | Retro Assault Rifle | A | Make an new rifle using some assault rifle fittings and a steel ingot |
131 | Modern Assault Rifle | A | Fill out some assault rifle fittings with ballistic plastic |
132 | Handmade Pistol | A | Combine a lump of polysteel with pistol fittings |
133 | Classic Handgun | A | Rework some pistol fittings with a steel ingot |
134 | Vicious Holdout | A | Mold some ballistic plastic with some pistol fittings |
135 | Silver Blade | A | Fashion a silver ingot to fit with a sword hilt |
136 | Knockoff Katana | A | Shape some polysteel to go along with a sword hilt |
137 | Replica Katana | A | Rebuild a sword hilt using a steel ingot |
138 | Hardened Blade | A | Refit a sword hilt with some hardened plastic |
139 | Silver Switchblade | A | Fill a switchblade handle with a silver ingot |
140 | Refitted Switchblade | A | Apply a bit of polysteel to a switchblade handle |
141 | Steel Switchblade | A | Refit a switchblade handle using a steel ingot |
142 | Hardened Switchblade | A | Fit a switchblade handle with hardened plastic |
143 | Light Armored Vest | A | Add some polysteel to an unlined vest |
144 | Lined Coat | A | Slip some hardened plastic into an unlined vest |
145 | Armored Jacket | A | Reinforce an unlined vest with ballistic plastic |
146 | Containment Suit Top | A | Fill an unlined vest with metallic powder (NO LONGER EXISTS) |
147 | Reinforced Pants | A | Upgrade some unlined pants with polysteel |
148 | Lined Pants | A | Complete some unlined pants with hardened plastic |
149 | Armored Pants | A | Reinforce some unlined pants with ballistic plastic |
150 | Containment Suit Pants | A | Fill some unlined pants with metallic powder (NO LONGER EXISTS) |
151 | Scaled Vest | A | Back an unlined vest with a sheet of scales |
152 | Scaled Pants | A | Reinforce some unlined pants with a sheet of scales |
153 | Hand of Glory | C | Steep a shriveled hand in an ectoplasmic sample |
154 | Bloody Hand | C | Slather a shriveled hand with some tendril ointment. |
155 | Crystal Hand | C | Soak a shriveled hand in hound Eclipse. |
156 | Refined Petrol | C | Boil down some Petrol Sludge and a Putrid Mass |
157 | Putrid Sapphire | C | Heat and mix a Putrid Mass and a Water Sapphire |
158 | Eclipse Sapphire | C | Steep a Water Sapphire in Liquified Eclipse |
159 | Disgusting Slug | C | Perhaps unwisely, mix some Nightmare Fuel with a Putrid Mass |
160 | Petrol Gem | C | Soak a Water Sapphire in some Refined Petrol |
161 | Skullfish Sashimi | S | Dissect a skullfish |
162 | Skullfish Nigiri | S | Add some Skullfish to a bed of Sushi Rice |
163 | Death's Head Roll | S | Arrange some Skullfish with Sushi Nori to leave the skull markings showing |
164 | Windfall Sashimi | S | Put an Eager Fish to its volunteered use |
165 | Windfall Nigiri | S | Top some Sushi Rice with Eager Fish |
166 | Friendly Roll | S | Wrap some Eager Fish in Sushi Nori |
167 | Shining Knuckles | A | Coat some Brass Knuckles with a Shining Ingot. |
168 | Reflective Baton | A | Spread a Shining Ingot over a Riot Baton |
169 | Shining Vest | A | Weave some Shining Ingot strips into a Light Armored Vest |
170 | Blackened Vest | A | Coat a Light Armored Vest with a Black Silver Ingot |
171 | Black Bayonet Rifle | A | Add some Black Silver Ingot to a Suspicious Rifle |
172 | Black Silver Blade | A | Fit a Black Silver Ingot to a Sword Hilt |
173 | Shining Blade | A | Fit a Shining Ingot to a Sword Hilt |
174 | Black Switchblade | A | Fit a Switchblade Handle with a blade made from a Black Silver Ingot |
175 | Shining Ingot | C | Infuse a Silver Ingot with an Ectoplasmic Sample (Special Requirement) |
176 | Black Silver Ingot | C | Bathe a Silver Ingot in Nightmare Fuel (Special Requirement) |
177 | Misty Pill | C | Soak some Anxiety Medication in an Ectoplasmic Sample |
178 | Tranquilizing Cocktail | C | Dissolve some Anxiety Medication in a vial of Potent Painkiller |
179 | Shaman's Dust | C | Mix some Shaman Staff spores with crushed Anxiety Medication |
180 | Medical Tears | C | Mix some Dehydrated Eyedrops with a Flask of Tears |
181 | Mutant Cell Culture | C | Culture a Mutant Cell Sample in Agar Powder |
182 | Twisted Cell Culture | C | Warp a Mutant Cell Culture with Nightmare Fuel |
183 | Preserved Cell Culture | C | Store a Mutant Cell Culture in Grain Alcohol |
184 | Soaked Cell Sample | C | Infuse a Mutant Cell Sample with Liquified Eclipse |
185 | Filmy Bandage | C | Coat an Omnitech Trauma Bandage with a Soaked Cell Sample |
186 | Inert Cell Culture | C | Treat a Mutant Cell Culture with Slags Antidote |
187 | Repaired Vigilante Pistol | A | Replace the body of the Cracked Pistol with a Steel Ingot |
188 | Show Vigilante Pistol | A | Spruce up the Cracked Pistol with some silver detail work |
189 | Patched Audio Chip | E | Jury rig a Cracked Audio Chip with a Signal Analysis Circuit |
190 | Entertainment Visor | E | Override up a Security Visor with a Neural Bridge for your viewing pleasure |
191 | Chip Junkie Sidearm | E | Retrofit your boring old Executive Sidearm into a chipdeck with a Neural Bridge |
192 | Entertainment Sidearm | E | Repurpose your old Executive Sidearm with a new Signal Analysis Circuit and Neural Bridge for the whole entertainment package (2 energy) |
193 | TZR Chipdeck | E | Give your Zaibatsu TZR that illegal zing with a Neural Bridge |
194 | Reactive Vest | A | Fill an unlined vest with reactive gel |
195 | Gel Shield | A | Coat a Midgard Riot Shield with reactive gel |
196 | Reactive Pants | A | Fill some unlined pants with reactive gel |
197 | Gel Baton | A | Coat a riot baton with reactive gel |
198 | Eclipse Syringe | C | Boost the effectiveness of Liquified Eclipse with a syringe of Ease |
199 | Anxiety Killer | C | Upgrade some old Anxiety Medication with Ease |
200 | Shaman's Brew | C | Use Ease to help Shaman Staff become more effective |
201 | Cut Nova | C | Step on some Nova with Caffeine Powder |
202 | Smooth Nova | C | Round the rough edges off of Nova with some Ease |
203 | Nova Slammer | C | Upgrade your apparently-not-toxic-enough Border Slammer with some Nova |
204 | Powerful Acid | C | Watch the reaction between a Reused Syringe from the subway denizens and some Liquified Eclipse |
205 | Treated Cell Culture | C | Cure a Mutant Cell Culture with one of the subway denizens' Reused Syringes |
206 | |||
207 | Scaled Gang Jacket | A | Reline your Gang Jacket with a Sheet of Scales |
208 | Studded Gang Jacket | A | Use a Steel Ingot to stud a Gang Jacket |
209 | Hardened Gang Jacket | A | Insert Hardened Plastic into your Gang Jacket |
210 | Ballistic Gang Jacket | A | Reinforce your Gang Jacket with some Ballistic Plastic |
211 | Nightmarish Gang Jacket | A | Fuse your Gang Jacket with a Black Silver Ingot |
212 | Shining Gang Jacket | A | Melt a Shining Ingot on to your Gang Jacket |
213 | Reactive Gang Jacket | A | Line your Gang Jacket with Reactive Gel |
214 | Shielded Jumpjet | A | Reinforce an unshielded jumpjet with a steel ingot for safety's sake |
215 | Reflexive Jumpjet | E | Make your shielded jumpjet more responsive by adding a biomonitor circuit. |
216 | Targeted Jumpjet | E | Make your shielded jumpjet more dangerous by adding a targeting circuit |
217 | Pike Sashimi | S | Cut multiple pieces from a Giant Pike |
218 | Pike Sushi | S | Prepare a Giant Pike and some sushi rice into a few pieces of nigiri |
219 | Dock Roll | S | Craft your Giant Pike into a few rolls |
220 | Mud Eel Sashimi | S | Delicately cut a Mud Eel |
221 | Mud Eel Nigiri | S | Carefully cut a Mud Eel to top some Sushi Rice. Delicious! |
222 | Mud Roll | S | Wrap some Mud Eel in Sushi Nori |
223 | Lab Visor | A | Fill in a Visor Frame with some Polysteel |
224 | Blast Visor | A | Create an opaque visor with a Steel Ingot and a Visor Frame |
225 | Blindshot Visor | E | Wire a Blast Visor with a Targeting Circuit |
226 | Immersive Visor | E | Implant a Neural Bridge in a Blast Visor |
227 | Black Silver Visor | A | Squeeze a Black Silver Ingot into a Visor Frame |
228 | Silver Mask | A | Use a Paper Mask as a mold for a Silver Ingot |
229 | Polysteel Mask | A | Gently mold some Polysteel into a Paper Mask's shape |
230 | Steel Mask | A | Incinerate a Paper Mask to provide a Steel Ingot form |
231 | Shining Mask | A | Overlay a Paper Mask with a Shining Ingot |
232 | Reactive Mask | A | Line a Paper Mask with Reactive Gel |
233 | Black Stone Vest | A | Reinforce an Unlined Vest with some Stone Spider Chitin |
234 | Black Stone Pants | A | Accent some Unlined Pants with Stone Spider Chitin |
235 | Black Stone Knuckles | A | Coat some Brass Knuckles with Stone Spider Chitin |
236 | Black Spider Roll | S | Hide some Spider Eggs with Sushi Nori |
237 | Concentrated Venom | C | Distill two Spider Venom Samples |
238 | Venomous Angel | C | Inject a Destroying Angel with Concentrated Venom |
239 | Spider Nest | C | Grow a colony of unnatural Spider Eggs in a Sludge Heart |
240 | Refurbished Baseball Bat | A | Seal over the damage on a Cracked Baseball Bat with some Polysteel |
241 | Thick Baton | A | Surround a Riot Baton with another layer of Polysteel |
242 | Steel Clad Bat | A | Upgrade a Refurbished Baseball Bat with a Steel Ingot |
243 | Party Mask | A | Add a festive touch to your Paper Mask with some Gold Foil. |
244 | Gold Knuckles | A | Add a bit of Gold Foil to your Brass Knuckles. |
245 | Ostentatious Blade | A | Highlight a Silver Blade with Gold Foil. |
246 | Gilt Gang Jacket | A | Trace over your Gang Jacket with Gold Foil. |
247 | Gilt Chocolate Coins | C | Cover some Chocolate Gelt with actual Gold Foil. |
248 | Gilt Truffle | C | Chemically fuse a layer of Gold Foil onto a Truffle. |
249 | Chocolate Components | C | Process down two piles of Chocolate Gelt. |
250 | |||
251 | Network Interpreter | P | Expand a Language Interpreter with Networking Code |
252 | File Scan | P | Update a File Interface with an Automation Routine |
253 | Software Firewall | P | Implement some Security Patches with Networking Code |
254 | Target Search | P | Create a basic search with two sections of Networking Code |
255 | Vulnerability Database | P | Correlate the data from two sets of Security Patches |
256 | Security Updater | P | Run a set of Security Patches through an Automation Routine |
257 | Optimizing Code | P | Supplement an Automation Routine with a Math Subroutine |
258 | Thorough Decompiler | P | Improve your Decompiler by adding a File Scan |
259 | Fast D | P | Soup up your Decompiler with some Optimizing Code |
260 | Network Jammer | P | Restrict traffic with a Network Interpreter and a Software Firewall |
261 | Eavesdropping Tools | P | Connect your Network Interpreter with a Vulnerability Database |
262 | Code Injector | P | Implement your Vulnerability Database with a File Interface |
263 | Vulnerability Tester | P | Implement your Vulnerability Database with some Networking Code |
264 | Deep File Scan | P | Expand your File Scan to use a Vulnerability Database |
265 | The Tar Pit | P Q | Tune a Software Firewall with a Vulnerability Database |
266 | Intrusive Search | P | Create a Target Search utilizing a Vulnerability Database |
267 | Quick Scan | P | Punch up a File Scan with some Optimizing Code |
268 | Updating Firewall | P | Automate your Software Firewall with a Security Updater |
269 | Advanced Interpreter | P | Upgrade a normal Language Interpreter with Optimizing Code to handle more advanced programs |
270 | Dumb PDA | E | Start building your PDA off with a Processor Chip and a PDA Chassis |
271 | Functioning PDA | E | Take a PDA Chassis to basic functionality with a Processor Chip and a Memory Stick. (2 Energy) |
272 | Fast PDA | E | Rig up a PDA Chassis with two Processor Chips and a Memory Stick (3 energy) |
273 | Expanded PDA | E | Build a PDA from scratch with a PDA Chassis, a Processor Chip, and two Memory Sticks. (3 Energy) |
274 | Hardened PDA | E | Create a secure PDA with a PDA Chassis, a Processor Chip, a Memory Stick, and a Safety Loop (3 Energy) |
275 | Processor Chip | E Q | Cobble a chip together from four Circuit Fragments and a Polysteel base. |
276 | Gold Processor | E Q | Coat a Processor Chip's connections with Gold Foil |
277 | Memory Stick | E Q | Piece a usable stick together from six Circuit Fragments |
278 | Safety Loop | E Q | Set a Signal Analysis Circuit to watch the signals on a Frayed Cable |
279 | Twitch Controller | E Q | Rig up two Optical Sensors with a Biomonitor Circuit for lightning fast control |
280 | Signal Buffer | E Q | Pair a Signal Analysis Circuit with a Capacitor Array |
281 | Unbootable PDA | E | Slap a Memory Stick in a PDA Chassis |
282 | Linked Handheld | E | Create a secondary storage device with a PDA Chassis, Memory Stick, and Thick Cabling (2 Energy) |
283 | Expanded Handheld | E | Repurpose a PDA Chassis with two Memory Sticks and some Thick Cabling (3 Energy) |
284 | Dysfunctional PDA | E | Experiment with two Memory Sticks in a PDA Chassis (2 Energy) |
285 | Gold PDA | E | Drop a Gold Processor into a PDA Chassis |
286 | Retro PDA | E | Reconstruct a PDA Chassis with a Gold Processor and Memory Stick (2 Energy) |
287 | Blazing PDA | E | Trick out a PDA Chassis with two Gold Processors and a Memory Stick (3 Energy) |
288 | Handcrafted PDA | E | Work up a PDA from a PDA Chassis, two Memory Sticks, and the central Gold Processor (3 Energy) |
289 | Twitch PDA | E | Construct a responsive PDA from a Memory Stick, a Gold Processor, a PDA Chassis, and a Twitch Controller (3 Energy) |
290 | Buffered PDA | E | Create a defended PDA from a PDA Chassis, a Memory Stick, a Gold Processor, and a Signal Buffer (3 Energy) |
291 | Dual Learntop | E | Slip a second Processor Chip into an OmniTech Learntop. |
292 | Expanded Learntop | E | Slot a Memory Stick into an OmniTech Learntop. |
293 | Safety Learntop | E | Equip an OmniTech Learntop with a Safety Loop |
294 | Gold Learntop | E | Juryrig an OmniTech Learntop to use a Gold Processor |
295 | Gold Dual Learntop | E | Override an OmniTech Learntop with two Gold Processors (2 Energy) |
296 | Expanded Gold Learntop | E | Improve on an OmniTech Learntop with a Gold Processor and a Memory Stick (2 Energy) |
297 | Rebuilt Learntop | E | Rebuild an OmniTech Learntop with a Gold Processor and a Formatted Memory Core (2 Energy) |
298 | Twitch Learntop | E | Repurpose an OmniTech Learntop with a Gold Processor and a Twitch Controller (2 Energy) |
299 | Buffered Learntop | E | Build up an OmniTech Learntop with a Gold Processor and a Signal Buffer (2 Energy) |
300 | Gold TZR | E | Upgrade a Zaibatsu TZR with a Gold Processor |
301 | Highmem TZR | E | Expand a Zaibatsu TZR using their Formatted Memory Core |
302 | Buffered TZR | E | Rewire a Zaibatsu TZR to include an Signal Buffer |
303 | Memory Sidearm | E | Link your Executive Sidearm to Formatted Memory Core using a Signal Analysis Circuit (2 Energy) |
304 | Trick Sidearm | E | Kick an Executive Sidearm up a notch with a Targeting Circuit and a Twitch Controller (2 Energy) |
305 | Twitch Visor | E | Create a new control device from a Blast Visor and a Twitch Controller |
306 | Caffeine and Sugar | C Q | Process two Pep Pills down with some Powerful Acid. |
307 | Defensive Jammer | P | Turn a Network Jammer to defensive purposes with an Updating Firewall. (Special Requirement) |
308 | Intrusive Jammer | P | Extend the reach of your Network Jammer within systems with a Code Injector (Special Requirement) |
309 | Network Scan | P | Improve your Eavesdropping Tools with some Quick Scan software (Special Requirement) |
310 | Depth Charge | P | Grant your Code Injector further access with a Deep File Scan. (Special Requirement) |
311 | Daily Tester | P | Continually update your Vulnerability Tester with a Security Updater (Special Requirement) |
312 | Jagged Knuckles | A | Make some Brass Knuckles more vicious with Scorched Glass Shards |
313 | Jagged Baton | A | Prepare a Riot Baton for street warfare with some Scorched Glass Shards |
314 | Black Glass Heart | C | Infuse a Sludge Heart with some Powdered Glass |
315 | Blown Glass Trinket | C | Melt two piles of Powdered Glass into a bauble |
316 | Sugary Eclipse | C Q | Carefully filter an Eclipse through two Over/Unders from the Happy Hour |
317 | Eclipse Whiskey | C Q | Heat a Bottle of Whiskey and dissolve three Eclipse in it |
318 | Core Formatter | E Q | Build your own Core Formatter using a mesh of four Signal Analysis Circuits and four Thick Cablings around the central unit, made from a Gold Processor and two Unformatted Memory Cores (3 Energy) |
319 | Juryrigged Bridge | E Q | Construct a temporary neural bridge from a Safety Loop, two Frayed Cables, and some Circuit Fragments. |
320 | Biofeedback Vest | A Q | Rig an Unlined Vest for realistic biofeedback with two Capacitor Arrays and two Biomonitor Circuits. |
321 | Data Scrubber | P Q | Widen the scope of a Code Injector with a Quick Scan and a Deep File Scan |
322 | Mimetic Sheet | E Q | Create a flexible circuit board with two Polysteel, two Gold Foils, and four Formatted Memory Cores |
323 | Mimetic Vest | A | Complete an Unlined Vest with a Mimetic Sheet |
324 | Mimetic Pants | A | Fill some Unlined Pants with a Mimetic Sheet |
325 | Mimetic Gang Jacket | A | Blend circuit and leather by adding a Mimetic Sheet to your Gang Jacket |
326 | Enhanced Firework | C | Add a bit of Nitro to your Legal Firework |
327 | Twin Firework | C | Fuse two Enhanced Fireworks together |
328 | Gold Firework | C | Make an Enhanced Firework even more festive with some Gold Foil |
329 | Dangerous Firework | C | Push an Enhanced Firework over the top with some White Flakes |
330 | Tendril Drops | C Q | Process down some Withered Tendrils into soothing drops |
331 | Mollusk Strip | S | Deshell and divide a Fresh Mollusk |
332 | Mollusk Sushi | S | Cut and drape a Fresh Mollusk over Sushi Rice |
333 | Mollusk Roll | S | Cut and wrap a Fresh Mollusk in some Sushi Nori |
334 | Darter Sashimi | S | Slice up a Silver Darter |
335 | Darter Sushi | S | Arrange some Silver Darter on Sushi Rice |
336 | Silver Roll | S | Wrap some Silver Darter in Sushi Nori |
337 | Cut of Tentacle | S | Slice out the tenderest parts of a Massive Tentacle |
338 | Tentacle Sushi | S | Find some edible parts of a Massive Tentacle to arrange with Sushi Rice |
339 | Kraken Roll | S | Wrap the edible parts of a Massive Tentacle in Sushi Nori |
340 | Kraken's Heart | C | Imprint a Sludge Heart with Kraken Ink |
341 | Industrial Heart | C | Infuse a Kraken's Heart with a Border Slammer |
342 | Weeping Heart | C | Soak a Kraken's Heart in a Flask of Tears |
343 | Gilt Heart | C | Crush some Gold Foil into a Kraken's Heart |
344 | Argent Heart | C | Coat a Silver Ingot with a Kraken's Heart |
345 | Hidden Heart | A | Add a Shining Ingot core to an Argent Heart |
346 | Shadowy Heart | A | Fuse a Black Silver Ingot to an Argent Heart |
347 | Squirming Heart | C | Give Withered Tendrils new life in a Kraken's Heart |
348 | Inky Sapphire | C | Soak a Water Sapphire in Kraken Ink |
349 | Inky Eclipse | C | Mix some Kraken Ink into Liquified Eclipse |
350 | Fused Breastplate | A | Shape Fused Polysteel around an Unlined Vest |
351 | Fused Plates | A | Piece together armor from Fused Polysteel and some Unlined Pants |
352 | Fused Blade | A | Add a blade of Fused Polysteel to a Sword Hilt |
353 | Fused Pistol | A | Shape some Fused Polysteel and add Pistol Fittings |
354 | Sloppy Decompiler | P | Corrupt a Decompiler with some Fractal Code |
355 | Chaotic Firewall | P | Add the element of chance to a Software Firewall using some Fractal Code |
356 | Chaotic Tester | P | Add chaos to a Vulnerability Tester using some Fractal Code |
357 | Fractal Loop | P | Run some Fractal Code through an Automation Routine |
358 | Unsettling Loop | P | Twist a Fractal Loop with another layer of Fractal Code |
359 | Fractal Cheat | P | Inject some Fractal Code into Optimizing Code |
360 | Brilliant Spark | C | Force two Flickering Sparks together |
361 | Tamed Fire | C | Join two Brilliant Sparks |
362 | Fractal Tester | P | Join a Fractal Loop to a Chaotic Tester (Special Requirement) |
363 | Channeled Emitter | E | Focus an Unstable Emitter with a Magnetic Coil |
364 | Shielded Emitter | A | Contain a Channeled Emitter with a Steel Ingot |
365 | Stable Emitter | A | Line a Shielded Emitter with some Metallic Powder |
366 | Wired Chamber | E | Prepare an Incomplete Chamber with a bit of Thick Cabling |
367 | Protein Analyzer | E | Put the finishing touches on an Inactive Analyzer with a Processor Chip |
368 | Mock Y5 | E | Slot another Memory Stick into an Unused Y4, just like Midgard |
369 | Refitted Y4 | E | Remake an Unused Y4 with a Twitch Controller |
370 | Petrol Sludge | C | Melt down an Oily Spear with some Powerful Acid |
371 | Sparkling Eclipse | C | Spike some Liquified Eclipse with potent Eclipse Residue |
372 | Smoking Eclipse | C | Mix some Fine Hound Dust into your Sparkling Eclipse |
373 | Ghoul Elixir | C | Infuse some Ghoul Protein with Sparkling Eclipse |
374 | Fleshy Coins | C | Corrupt some Chocolate Gelt with Ghoul Protein |
375 | Charged Golem Heart | E | Energize a Trash Golem Heart with Shivering Capacitors |
376 | Charged Sludge Heart | E | Attach Shivering Capacitors to a Sludge Heart |
377 | Shorted TV | E | Overload a Antique Plasma TV with Shivering Capacitors |
378 | Crackling Injector | E | Complete an Uncharged Injector with Shivering Capacitors |
379 | Shivering Cable | E | Charge some Thick Cabling with Shivering Capacitors |
380 | Writhing Cable | E | Invigorate some Thick Cabling with two sets of Shivering Capacitors (2 Energy) |
381 | Polar Cable | E | Charge one end of Thick Cabling with a Capacitor Array and the other with Shivering Capacitors (2 Energy) |
382 | Burning Ectoplasm | C | Start an unstable reaction between an Ectoplasmic Sample and Fine Hound Dust |
383 | Plasmic Acid | C | Dissolve some Burning Ectoplasm in Fuming Acid |
384 | Poltergeist Solution | C | Dissolve a Trash Golem Heart in Plasmic Acid |
385 | Poltergeist Solution | C | Infuse some Plasmic Acid with the essence of a Sludge Heart |
386 | Poltergeist Solution | C | Extract the charge from Shivering Capacitors with Plasmic Acid |
387 | Quivering Steel | C | Infuse a Steel Ingot with Poltergeist Solution |
388 | Writhing Spear | C | Animate a Fungus Spear with Poltergeist Solution |
389 | Smoking Blob | C | Set off a Charred Blob with some Fine Hound Dust |
390 | Fiery Blob | C | Add some Burning Ectoplasm to a Smoking Blob |
391 | Putrid Blob | C | Mix a Mass of Guano into a Smoking Blob for some reason |
392 | Crystal Syringe | C | Smooth out some Fine Hound Dust with Ease |
393 | Mass of Squid Eyes | C | Encase some Squid Eyes in Ink Extract |
394 | Sea Sapphire | C | Infuse a Water Sapphire with some Ink Extract |
395 | Porous Crystal | C | Crystallize a Charred Blob with some Hound Eclipse |
396 | Oily Balm | C | Add a drop of Toxic Oil to some Tendril Ointment |
397 | Toxic Bandage | C | Coat an Omnitech Trauma Bandage in Toxic Oil |
398 | Virulent Cell Sample | C | Add more Toxic Oil to a Mutant Cell Sample |
399 | Writhing Cell Sample | C | Create an abomination with Eclipse Residue and a Virulent Cell Sample |
400 | Virulent Cell Culture | C | Feed your Virulent Cell Sample some Agar Powder |
401 | Warring Samples | C | Brew violence in a jar with a Virulent Cell Culture and Nightmare Fuel |
402 | Ghoul Cell Culture | C | Temper your Warring Samples with some Ghoul Protein |
403 | Spider Cell Culture | C | Twist your Warring Samples with some Spider Ash |
404 | Tendril Culture | C | Just one more drop of Toxic Oil in your Warring Samples |
405 | Shivering Cell Culture | C | Drop some Shivering Capacitors into your Warring Samples |
406 | Protein Loop | P | Set an Automation Routine to examine the Protein Database |
407 | Protein Reader | P | Expand a Protein Loop with a File Interface |
408 | Protein Hijacker | P | Feed a Protein Reader through a Code Injector |
409 | Protein Receiver | P | Set a Protein Loop to search with a Network Interpreter |
410 | Concentrated Venom | C | Liven up a Spider Venom Sample with some Spider Ash |
411 | Fuming Acid | C | Add some Bat Guano to Powerful Acid |
412 | Mushrooms | C | Fertilize some Black Spores with Bat Guano |
413 | Mass of Guano | C | Mix a Putrid Mass and some Bat Guano |
414 | Fuming Acids | C | Dissolve a Mass of Guano in Powerful Acid |
415 | Quivering Sword | A | Affix a Quivering Steel blade to a Sword Hilt |
416 | Quivering Switchblade | A | Fix a Switchblade Handle with a Quivering Steel blade |
417 | Haunted Bat | A | Encase a Refurbished Baseball Bat in Quivering Steel |
418 | Quivering Rifle | A | Forge some Quivering Steel with Assault Rifle Fittings |
419 | Dancing Blade | A | Add some Quivering Steel to a Silver Blade |
420 | Squid Nest Roll | S | Hide a Mass of Squid Eyes in some Sushi Nori |
421 | Serpent's Staff | C | Infuse a Shaman Staff with a Serpent Venom Gland |
422 | Concentrated Venom | C | Boil down two Serpent Venom Glands |
423 | Concentrated Venom | C | Mix a Serpent Venom Gland and a Spider Venom Sample for a more potent toxin |
424 | Crisped Bat Wing | E | Perform some impromptu cooking with a Bat Wing and a Capacitor Array |
425 | Twitching Bat Wing | E | Reanimate a Bat Wing with some Shivering Capacitors |
426 | Shining Barrier | P | Reinforce a Software Firewall with Orderly Code |
427 | Crystal Tester | P | Feed a Vulnerability Tester through some Orderly Code |
428 | Blackthorn v6 | P | Let a Security Updater do its job on Blackthorn v5 (Special Requirement) |
429 | Blackthorn Alpha | P | Integrate an Updating Firewall with Blackthorn v6 (Special Requirement) |
430 | Crystal Blackthorn | P | Weave Crystal Tester software into Blackthorn v6 (Special Requirement) |
431 | Reinforced Cloth | A | Back Tough Cloth with some Polysteel |
432 | Steel Scrap | A | Fuse a Steel Ingot onto some Tough Cloth |
433 | Hardened Cloth | A | Upgrade some Tough Cloth with Hardened Plastic |
434 | Improvised Ballistic Cloth | A | Do your best with Tough Cloth and Ballistic Plastic |
435 | Black Silver Cloth | A | Infuse a Black Cloth Scrap with a Black Silver Ingot |
436 | Shining Cloth | A | Coat Tough Cloth with a Shining Ingot |
437 | Slimy Cloth | A | Drench Tough Cloth in Reactive Gel |
438 | Spiked Cloth | A | Back Stone Spider Chitin with a Black Cloth Scrap |
439 | Spiked Cloth | A | Stud a Black Cloth Scrap with Scorched Glass Shards |
440 | Midgard Protector | P | Complete a Midgard Protection Suite with Midgard Internal Code (Special Requirement) |
441 | Midgard Shrieker | P | Twist a Network Jammer with some Midgard Internal Code (Special Requirement) |
442 | Midgard Tester | P | Affix some Midgard Internal Code to a Vulnerability Tester (Special Requirement) |
443 | Midgard Blackthorn | P | Further expand a Blackthorn v6 using Midgard Internal Code (Special Requirement) |
444 | Black Silver Chain | A | Repair and decorate a Pitted Chain with a Black Silver Ingot |
445 | Reinforced Chain | A | Resurface a Pitted Chain with a Steel Ingot |
446 | Vicious Chain | A | Stud a Pitted Chain with some Scorched Glass Shards |
447 | Sulfur | C | Dissolve Mottled Crystals in Grain Alcohol |
448 | Bone Edged Chain | A | Line a Pitted Chain with some Bone Flakes |
449 | Bone Gang Jacket | A | Show everyone who's boss by adding Bone Flakes to your Gang Jacket |
450 | Bone Rounds | A | Load some Bone Flakes into an Empty Clip |
451 | Fake Skull Mask | A | Add some Bone Flakes to a Paper Mask |
452 | Purple Tea | C | Steep two sets of Black Petals |
453 | Infused Petals | C | Steep some Black Petals in Liquified Eclipse |
454 | Sparkling Petals | C | Coat Black Petals in Sparkling Eclipse |
455 | Rose Balm | C | Soak Black Petals in some Tendril Ointment |
456 | |||
457 | |||
458 | |||
459 | Improbable Gun | C | Service a Rusted Gun with some Refined Petrol |
460 | Oily Sashimi | S | Open up an Eyeless Eel |
461 | Oily Sushi | S | Prop up some Eyeless Eel with Sushi Rice |
462 | Oily Roll | S | Roll an Eyeless Eel with Sushi Nori |
463 | |||
464 | |||
465 | |||
466 | |||
467 | |||
468 | |||
469 | |||
470 | |||
471 | |||
472 | Wetsuit Top | A | Fit some Wetsuit Fabric around an Unlined Vest |
473 | Wetsuit Pants | A | Stretch some Wetsuit Fabric into the frame of Unlined Pants |
474 | Gang Scuba | A | Stretch some Wetsuit Fabric over a Gang Jacket |
475 | Aquatic Jumpjet | A | Seal an Unshielded Jumpjet with Wetsuit Fabric |
476 | Layered Aquatic Fabric | A | Melt Wetsuit Fabric onto Tough Cloth |
477 | Staring Octopus Eye | C | Inject Nightmare Fuel into an Octopus Eye |
478 | Crystallized Octopus Eye | C | Soak an Octopus Eye in Hound Eclipse |
479 | Toxic Octopus Eye | C | Wash an Octopus Eye with Toxic Tears |
480 | Shark Sashimi | S | Cut pieces from a Shark Fillet |
481 | Shark Sushi | S | Prepare a Shark Fillet and Sushi Rice into delicious sushi |
482 | Shark Roll | S | Roll your Shark Fillet in Sushi Nori |
483 | Focused Needler | E | Tighten a Needler Rifle's arc with another Magnetic Coil |
484 | crackling coil | E | Feed a Shorted Cable through a Magnetic Coil |
485 | magnetic sidearm | E | Add a Targeting Circuit and Magnetic Coil to an Executive Sidearm (2 Energy) |
486 | Retrofitted Needler | E | Update an Antique Needler with a new Magnetic Coil |
487 | Quivering Needler | E | Refit a Quivering Rifle with a Magnetic Coil |
488 | Optical Visor | E | Fit a Security Visor with an Optical Array |
489 | optical HUD | E | Upgrade a Black Ops HUD with a new Optical Array |
490 | Optical Rangefinder | E | Expand your Rangefinder with an Optical Array |
491 | Optical Bracelet | E | Complete a Rangefinder with an Optical Array and some Thick Cabling for stability (2 Energy) |
492 | Passthrough Visor | E | Pierce the darkness of a Blast Visor with an Optical Array |
493 | Optical Sidearm | E | Link an Executive Sidearm with an Optical Array and a Signal Analysis Circuit (2 Energy) |
494 | Magnetic Coil | E Q | Charge two coils of Thick Cabling with a Capacitor Array |
495 | Optical Array | E Q | Interface four Optical Sensors through a Signal Analysis Circuit and a Targeting Circuit for control |
496 | Arrayed Scope | E | Pack a Basic Scope with an Optical Array |
497 | Optical Clip | E | Overload a Long Clip with an Optical Array |
498 | Optical Needler | E | Expand a Needler Rifle with an Optical Array |
499 | Optical Vest | E | Stud a Light Armored Vest with an Optical Array |
500 | Optimized Targeter | P | Do your best to apply some Optimizing Code to a Targeting Algorithm (Special Requirement) |
501 | cracked spores | C | Free some Rocky Spores with Aqua Regia |
502 | gold Midgard Player | E | Upgrade an Unlocked Midgard Player with a Gold Processor |
503 | unlocked Midgard Player | E | Unlock a Midgard Player by replacing its locked processor with a normal Processor Chip |
504 | monitored Midgard Player | E | Replace an Unlocked Midgard Player's sensors with a Biomonitor Circuit |
505 | pearl liquor | C | Dissolve a Lake Pearl in Grain Alcohol |
506 | dissolved pearl | C | Let a Massive Pearl set in Grain Alcohol |
507 | gold pearl | C | Wrap a Lake Pearl in Gold Foil |
508 | Tooth and Liquor | C | Submerge a Pearled Shark Tooth in Grain Alcohol |
509 | black liquor | C | Dissolve some Black Pearls in Grain Alcohol |
510 | Tooth and Liquor | C | Strip a Black Shark Tooth in Grain Alcohol |
511 | Black Pearl Sludge | C | Submerge a Black Pearl in Grain Alcohol |
512 | Cultured Pearl | C | Expand a Black Pearl with Black Pearl Sludge |
513 | Black Crystal Orb | C | Imprint some Black Pearl Sludge with Fine Hound Dust |
514 | Petrol Sludge | C | Destroy a Sludge Heart with a Pearled Shark Tooth |
515 | Hunter's Heart | C | Fuse a Black Shark Tooth with a Sludge Heart |
516 | Clam Cut | S | Divvy up a hunk of Clam Meat |
517 | Clam Sushi | S | Arrange Clam Meat cuts over some Sushi Rice |
518 | Giant Clam Roll | S | Wrap a hunk of Clam Meat in Sushi Nori |
519 | Draught of Breath | C Q | Condense two Fragile Puffballs using some Powerful Acid |
520 | |||
521 | Aqua Regia | C | Combine Powerful Acid and Fuming Acid in a time-honored rite |
522 | Chloroauric Acid | C | Dissolve some Gold Foil in Aqua Regia |
523 | Chloroauric Acid | C | Suspend Gold Powder in Aqua Regia |
524 | Achromatic Metal Powder | C | Purify an Achromatic Mass in Aqua Regia |
525 | Achromatic Ingot | C | Melt two samples of Achromatic Metal Powder into an ingot |
526 | Achromatic Metal Powder | C | Use Aqua Regia to break down an Achromatic Ingot |
527 | Achromatic Heart | C | Infuse a Sludge Heart with Achromatic Metal Powder |
528 | Achromatic Mask | A | Overlay a Paper Mask with an Achromatic Ingot |
529 | Achromatic Rifle | A | Form an Achromatic Ingot around Assault Rifle Fittings |
530 | Achromatic Blade | A | Affix an Achromatic Ingot to a Sword Hilt |
531 | Achromatic Vest | A | Complete an Unlined Vest with an Achromatic Ingot |
532 | Achromatic Slacks | A | Fill out some Unlined Pants with an Achromatic Ingot |
533 | Shark Hide Vest | A | Stiffen an Unlined Vest with Cured Shark Hide |
534 | Shark Hide Pants | A | Wrap Unlined Pants in Cured Shark Hide |
535 | Shark Hide Jacket | A | Make your Gang Jacket even more hardcore with some Cured Shark Hide |
536 | Shark Hide Baton | A | Wrap a Riot Baton in Cured Shark Hide |
537 | Gold Firework | C | Spice up an Enhanced Firework with Gold Powder |
538 | Grain Alcohol | C Q | Distill out the alcohol of one Whiskey Bottle |
539 | Polysteel | C Q | Break down an old surplus Riot Baton with some Powerful Acid |
540 | |||
541 | Doll Head | M | Roll some Paper Mache |
542 | Paper Boat | M | Fold two piles of Paper Mache |
543 | Paper Mask | M | Spread three piles of Paper Mache on your face |
544 | Pinata | M | Forge together five piles of Paper Mache |
545 | Paper Cast | M | Prepare six piles of Paper Mache |
546 | Giant Paper Mache Head | M | Sculpt ten piles of Paper Mache |
547 | Megapinata | M | Sculpt a giant pile of Paper Mache |
548 | Polysteel Support | A R | Melt together eight handfuls of Polysteel into a support pole |
549 | Summer and Winter Coins | C | Break down a Solstice Coin with Plasmic Acid |
550 | Autumn and Spring Coins | C | Break down an Equinox Coin with Plasmic Acid |
551 | Four Coins | C | Break down a Coin of the Seasons with Plasmic Acid |
552 | Viral Interpreter | P | Tune a Network Interpreter with Viral Code |
553 | Viral Search | P | Let some Viral Code coopt your Target Search |
554 | Antiviral Patch | P | Arm some Security Patches against Viral Code |
555 | Protein Seeder | P | Adapt a Protein Loop to feed through some Viral Code |
556 | Viral Injector | P | Add a Viral Code payload to a Code Injector |
557 | |||
558 | Cleaned Data | P | Disinfect a Viral Mass with an Antiviral Patch |
559 | Viral Formatter | P | Expand your Viral Injector with a Viral Mass (Special Requirement) |
560 | Viral Code | P | Homogenize a Viral Mass with basic Viral Data |
561 | Viral Filter | P | Rebuild a Decompiler around a Viral Mass |
562 | Maddening Search | P | Replace the basic seed in Viral Search with a Viral Mass |
563 | Dish Segment | A | Resurface a Battered Dish Segment with a Steel Ingot |
564 | Comm Dish | E R | Construct a comm dish for your gang from forty Dish Segments, four Polysteel Supports, four Magnetic Coils, a Buffered PDA running Signal Finder, and a Comm Dish Core (10 Energy) |
565 | Personal Comm Dish | E R | Construct it from four Dish Segments, a Magnetic Coil, a Buffered PDA running Signal Finder, and a Comm Dish Core (5 Energy) |
566 | Sculpted Glass Virus | A R | Melt and shape six piles of Powdered Glass into an artistic representation |
567 | Shining Mirror Shard | M | Fuse two empty shards |
568 | Mislit Apple | M | Release a Reflected Apple with an Empty Shard |
569 | Mislit Snake Skin | M | Open the way for some Reflected Scales using an Empty Shard |
570 | Mislit Fish | M | Trap a Reflected Fish with an Empty Shard |
571 | Mislit Wolf Tooth | M | Extract a Reflected Wolf Tooth with an Empty Shard |
572 | Mislit Torch | M | Free the Reflected Torch with an Empty Shard |
573 | Mislit Flower | M | Let a Reflected Flower fall through an Empty Shard |
574 | Mislit Rusted Sword | M | Pull the Reflected Sword from the Empty Shard |
575 | Mislit Mushroom | M | Pluck a Mushroom Shard through an Empty Shard |
576 | Mislit Mask | M | Unveil a Reflected Mask with an Empty Shard |
577 | Mislit Strands | M | Pull a Reflected Strand through an Empty Shard |
578 | Loose Eyeball | M | Pluck out a Staring Shard's eye through an Empty Shard |
579 | Restored Pistol | A | Clean up a Filthy Pistol and replace the Polysteel |
580 | Reforged Pistol | A | Overhaul a Restored Pistol with a Steel Ingot |
581 | Assisted Pistol | E | Update a Restored Pistol with a Targeting Circuit |
582 | Tinker's Pistol | E | Hybridize an old Reforged Pistol with a new Targeting Circuit |
583 | Mirror-Handled Pistol | A | Fit your Restored Pistol with a Shining Mirror Shard |
584 | Postapocalyptic Spear | A | Make your Riot Baton into a primitive weapon with a Shining Mirror Shard |
585 | Mirror Heart Vest | A | Fit a Shining Mirror Shard to your Unlined Vest |
586 | Staring Eyeball | C | Dunk a Loose Eyeball in Nightmare Fuel |
587 | Toxic Eyeball | C | Soak a Loose Eyeball in Toxic Tears |
588 | Rolling Eyeball | C | Animate a Loose Eyeball with Poltergeist Solution |
589 | Apple Rotgut | C | Flavor some Grain Alcohol with a Mislit Apple |
590 | Ruby Apple | C | Crystallize a Mislit Apple with Hound Eclipse |
591 | |||
592 | Bleeding Wolf Tooth | C | Slather a Mislit Wolf Tooth with Nightmare Fuel |
593 | |||
594 | Crystal Hound's Tooth | C | Steep a Mislit Wolf Tooth in Hound Eclipse |
595 | Mislit Sashimi | S | See if a Mislit Fish is strange all the way through |
596 | Mislit Nigiri | S | Drape some strange Mislit Fish over Sushi Rice |
597 | Mirror Roll | S | Use some Sushi Nori to conceal Mislit Fish |
598 | Interlocked Scales | C | Fuse Loose Scales onto Mislit Snake Skin |
599 | Serpent Powder | C | Dissolve a Mislit Snake Skin in Aqua Regia |
600 | |||
601 | Flower Distillate | C | Dissolve some Black Petals togther with a Mislit Flower |
602 | Flower Ointment | C | Add a Mislit Flower to some Tendril Ointment |
603 | Mislit Hand | C | Paint a Shriveled Hand with crushed Mislit Mushroom |
604 | Shaman's Oil | C | Boil down a Shaman Staff and a Mislit Mushroom |
605 | Crawling Strands | C | Stir Nightmare Fuel into your Mislit Strands |
606 | Serpent's Strand | C | Infuse Serpent's Powder into your Mislit Strands |
607 | Black Strands | C | Cover your Mislit Strands with Ink Extract |
608 | |||
609 | silvered shield | A | Melt a Silver Ingot over a Midgard Riot Shield |
610 | mirror gang jacket | A | Add a Shining Mirror Shard to the inside of a Gang Jacket |
611 | Arrayed Cybereye | E | Install an Optical Array into an Empty Cybereye |
612 | Analyzing Cybereye | E | Focus an Empty Cybereye with a Signal Analysis Circuit |
613 | Targeting Cybereye | E | Drop a Targeting Circuit into an Empty Cybereye |
614 | Shivering Cybereye | E | Load up an Empty Cybereye with Shivering Capacitors |
615 | Selective Mesh | E | Route a Neural Mesh through a Signal Analysis Circuit |
616 | Bridging Mesh | E | Integrate a Neural Bridge into a Neural Mesh |
617 | Memory Mesh | E | Slot a Formatted Memory Core into a Neural Mesh |
618 | Twitch Mesh | E | Expand a Twitch Controller through a Neural Mesh |
619 | Neural Mesh | E Q | Arrange two Biomonitor Circuits, two Signal Buffers, and five Artificial Neural Fibers |
620 | Search Integrator | P | See what your Network Integrator makes of a Viral Search (Special Requirement) |
621 | Recursive Integrator | P | Twist a Network Integrator onto another and see what happens (Special Requirement) |
622 | Integrated File Scan | P | Take a Deep File Scan to the next level with a Recursive Integrator |
623 | Signal Triangulator | P | Adjust a Network Interpreter to understand a Recursive Integrator |
624 | Unstable Integrator | P | What's more recursive than integrating a Recursive Integrator with another Recursive Integrator? |
625 | Decompiling Integrator | P | Turn an Unstable Integrator into a plug-in for your Decompiler |
626 | Integrated Injector | P | Load an Unstable Integrator into a Viral Injector |
627 | Integrated GangFinder | P | Expand a GangFinder with an Unstable Integrator |
628 | Collapsed Integrator | P | Collapse an Unstable Integrator at the heart of another Unstable Integrator |
629 | Handheld Core | E R | Build hardware from a Expanded Handheld, a Comm Dish Core, a magnetic coil, and eight signal buffers around a Collapsed Integrator (5 Energy) |
630 | Knuckle Charm | M | Thread three Knuckle Bones |
631 | Knuckle Necklace | M | Collect nine Knuckle Bones |
632 | Knuckle Strands | M | String up twenty seven Knuckle Bones |
633 | Nightmare Fuel x 2-4? | C | Dip a Paper Mache Horn in Aqua Regia |
634 | Nightmare Fuel x 2-4 | C | Dissolve a Scorched Gem in Aqua Regia |
635 | Reconstructed Doll | M | Match a Headless Doll with a Doll Head |
636 | Festival Doll | M | Attach your Festival Doll Head to a Doll Body |
637 | Hungry Doll | M | Affix a Twisted Doll Head to a Headless Doll |
638 | Twisted Voodoo Doll | M | Give a Headless Voodoo Doll a Twisted Doll Head |
639 | Devil Mask | M | Shape three piles of Paper Mache as a canvas for your Nightmarish Paint Set (1 Energy) |
640 | Monstrous Pinata | M | Create a monstrosity from fifty Paper Mache and a Nightmarish Paint Set (1 Energy) |
641 | Festival Mask | M | Three parts Paper Mache, one part Glittering Paint Set (1 Energy) |
642 | Festive Doll Head | M | Apply a Glittering Paint Set to some Paper Mache (1 Energy) |
643 | Twisted Doll Head | M | Imbed Ghoul Teeth in some Paper Mache |
644 | Nightmarish Paint Set | C | Taint a Children's Paint Set with Nightmare Fuel |
645 | Glittering Paint Set | C | Spice up a Children's Paint Set with Gold Powder |
646 | Homemade Laser | E R | Charge an Artificial Hound Crystal with a Capacitor Array, then reflect it between a Shining Ingot and a Black Silver Ingot backed with some Powdered Glass. Then encase the works in Polysteel. (5 Energy) |
647 | Dual Laser | E | Remount one Homemade Laser in another's case |
648 | Laser Projector | E | Rebuild three Homemade Lasers into one stationary unit (2 Energy) |
649 | Holographic Projector | E | Focus three Homemade Lasers through a Double Crystal (3 Energy) |
650 | Laser Projector | E | Repair a Charred Projector by replacing a Homemade Laser |
651 | Crocodile Shield | A | Line a Midgard Riot Shield with an Albino Crocodile Hide |
652 | Crocodile Hide Jacket | A | Rework a Gang Jacket's leather with an Albino Crocodile Hide |
653 | Crocodile Pants | A | Reinforce some Unlined Pants with an Albino Crocodile Hide |
654 | Glimmering Crystal Solitaire | C | Unite a Glimmering Crystal Half with a Glimmering Crystal Hunk |
655 | Glimmering Crystal Slab | C | Return a Glimmering Crystal Point to the rest of the Glimmering Crystal Piece |
656 | Glimmering Crystals | C | Fuse a Glimmering Crystal Solitaire to a Glimmering Crystal Slab |
657 | Glimmering Crystal Fragment | M | Assemble 10 Glimmering Crystal Chips |
658 | Glimmering Crystal Hunk | C | Drizzle Fuming Acid on an Albino Crocodile Hide |
659 | Glimmering Crystal Chip | C | Carefully dissolve an Albino Crocodile Hide with Aqua Regia |
660 | Glimmering Crystal Half | C | Etch a Shocking Organ with Fuming Acid |
661 | Glimmering Crystal Chip | C | Dissolve a Sparking Organ in Aqua Regia |
662 | Glimmering Crystal Piece | C | Submerge an Ancient Timepiece in Fuming Acid |
663 | Glimmering Crystal Chip | C | Lower an Ancient Timepiece into Aqua Regia |
664 | Glimmering Crystal Point | C | Pour some Fuming Acid over a Gauzy Parasol |
665 | Glimmering Crystal Chip | C | Feed a Gauzy Parasol to Aqua Regia |
666 | Shocking Syringe | C | Charge some Ease with a Shocking Organ |
667 | Sparking Staff | C | Charge a Shaman Staff with a Sparking Organ |
668 | Shaky Manhole Shield | A | Fuse some Polysteel handles to a Manhole Cover |
669 | Manhole Cover Shield | A | Add handles forged from a Steel Ingot to a Manhole Cover |
670 | Glimmering Crystal Eye | E | Fit an Empty Cybereye with Glimmering Crystals |
671 | Glimmering HUD | E | Fit Glimmering Crystals into a Black Ops HUD |
672 | Sparkling Ink | C | Mix some Octopus Ink into Sparkling Eclipse |
673 | Brick Apple | M | Cover a core of Toy Bricks with a Toy Brick skin |
674 | Brick Knuckles | M | Piece together five sets of Toy Bricks |
675 | Brick Figure | M | Model a human with twenty-five sets of Toy Bricks |
676 | Brick House | M | Construct your dream home with ten sets of Toy Bricks |
677 | Eye of the Earth Serpent | E | Integrate a Tear of the Earth into an Empty Cybereye |
678 | Heart of the Earth Serpent | E | Bury a Tear of the Earth inside a Living Sludge Heart |
679 | Glass Salamander | C | Imprint Hound Dust in a Cave Salamander |
680 | Cleaned Cavefish | S | Dissect an Eyeless Fish |
681 | Glass Roll | S | Tuck an Eyeless Fish in some Sushi Nori |
682 | Containment Helmet | A | Expand a Gas Mask with Sealant Patches |
683 | Containment Helmet | A | Patch a Cracked Containment Helmet with Sealant Patches |
684 | Containment Suit Top | A | Refurbish a Ripped Containment Top with Sealant Patches |
685 | Containment Suit Top | A | Use an Unlined Vest as the base for Sealant Patches |
686 | Containment Suit Top | A | Reseal an Unsealed Top with Sealant Patches |
687 | Containment Suit Pants | A | Repair your Ripped Containment Pants with Sealant Patches |
688 | Containment Suit Pants | A | Upgrade Unlined Pants with Sealant Patches |
689 | Containment Suit Pants | A | Restore Unsealed Pants with Sealant Patches |
690 | Heavy Containment Helmet | A | Line your Containment Helmet with Metallic Powder |
691 | Heavy Containment Pants | A | Fill your Containment Suit Pants with Metallic Powder |
692 | Heavy Containment Top | A | Line your Containment Suit Top with Metallic Powder |
693 | Rag Man Hologram [gain 2] | E | Seperate a Solid Rag Man Hologram with Glimmering Crystals |
694 | Shark Hologram [gain 2] | E | Filter a Solid Shark Hologram through Glimmering Crystals |
695 | Mummy Hologram [gain 2] | E | Unravel a Solid Mummy Hologram with Glimmering Crystals |
696 | Skull Hologram [gain 2] | E | Break a Solid Skull Hologram with Glimmering Crystals |
697 | Spider Hologram [gain 2] | E | Reflect a Solid Spider Hologram with Glimmering Crystals |
698 | Writhing Hologram [gain 2] | E | Divide a Solid Writhing Hologram with Glimmering Crystals |
699 | |||
700 | Paint Injector | C | Slip a Painted Star into an Empty Injector |
701 | Gunman Hologram [gain 2] | E | Crack a Solid Gunman Hologram with Dual Crystals |
702 | Personal Ointment | C | Add some Personal Serum to Tendril Ointment |
703 | Personal Eclipse | C | Spike your Personal Serum with Liquified Eclipse |
704 | Serum Mushroom | C | Inject a Shaman Staff with Personal Serum |
705 | Living Hand | C | Revive a Shriveled Hand with Personal Serum |
706 | Serum Eyedrops | C | Reconstitute Dehydrated Eyedrops with Personal Serum |
707 | Snowman Head Ornament | C | Preserve a Snowman Head with Powdered Glass |
708 | |||
709 | Remote Crash Script | P | Extend a Crash Script with Networking Functions |
710 | Network Defender | P | Complete a Filtering Script with Networking Functions |
711 | Remote Command Script | P | Impliment a Command Script with Networking Functions |
712 | Remote Indexer | P | Run a Search Script through Networking Functions |
713 | Crash Script | P Q | Write four Snippets of Code into a Crash Script |
714 | Filtering Script | P Q | Create a Filtering Script from four Snippets of Code |
715 | Command Script | P Q | Write four Snippets of Code into a Command Script |
716 | Search Script | P Q | Combine four Snippets of Code into a Search Script |
717 | Updated Crash Script | P | Integrate Novos System Updates into a Remote Crash Script |
718 | Updated Defender | P | Reinforce a Network Defender with Novos System Updates |
719 | Experimental Command Script | P | Rework a Remote Command Script with Novos Functionality Updates |
720 | Experimental Indexer | P | Improve a Remote Indexer with Novos Functionality Updates |
721 | Security Interface | P | Explore Novos System Updates with Networking Functions |
722 | Functionality Interface | P | Impliment Novos System Updates over Networking Functions |
723 | Sprouting Slime | C | Let a Brick Slime feast on some Vine Sprout |
724 | Sprouting Slime | C | Feed a Brick Slime some Sea Vine |
725 | Vitalized Fungus | C | Feed Sprouting Slime, in turn, to Vine Fungus |
726 | Vine Spear | C | Grow a Vine Sprout up a Fungus Spear |
727 | Mold Heart | C | Imprint a Trash Golem Heart with Brick Slime |
728 | Mold Heart | C | Pump Brick Slime through your Sludge Heart |
729 | Mold Culture | C | Introduce a Mold Heart to your Warring Samples |
730 | |||
731 | Sargasso Vine | C | Drench a length of Sea Vine in an Ectoplasmic Sample |
732 | Soaked Vine Fungus | C | Soak some Vine Fungus in Liquified Eclipse |
733 | Fractal Interface | P | Twist Networking Functions through Fractal Code |
735 | Fractal Templates | P | Expand a Fractal Interface with further Fractal Code |
735 | Fractal Crash Script | P | Complicate a Remote Crash Script with Fractal Code |
736 | Fractal Defender | P | Warp a Network Defender with Fractal Code |
737 | Fractal Commander | P | Expand a Network Command Script with Fractal Code |
738 | Fractal Indexer | P | Revamp a Remote Indexer with Fractal Code |
739 | Secured Transmission Functions | P Q | Combine six Snippets of Code into Secured Transmission Functions |
740 | Spectrum Command Script | P | Spread a Command Script with Spectrum Transmission Functions |
741 | Spectrum Downloader | P | Feed data from Spectrum Transmission Functions through a Search Script |
742 | Spectrum Crash Script | P | Shout a Crash Script through Spectrum Transmission Functions |
743 | Secure Command Script | P | Protect your Command Script with Secured Transmission Functions |
744 | Secured Indexer | P | Wrap your Search Script in Secured Transmission Functions |
745 | Secured Filter | P | Reinforce your Filtering Script with Secured Transmission Functions |
746 | Spectrum Transmission Functions | P Q | Create Spectrum Transmission Functions from six Snippets of Code |
747 | Frag Grenades | A | Attach some Scorched Glass Shards to an Unmarked Grenades very carefully |
748 | Frag Grenades | A | Add Polysteel shrapnel to your Unmarked Grenades |
749 | Steel Clad Rocket | A | Wrap a Steel Ingot around a Microrocket |
750 | Juryrigged Rocket | A | Add Scorched Glass Shards to your Microrocket |
751 | Incendiary Grenades | C Q | Top off your Unmarked Grenades with two piles of White Flakes NEEDS CONFIRMATION |
752 | Unmarked Grenades | C | Liven up your Gas Grenades with a stick of Dynamite |
753 | Unmarked Grenades | C | Arm your Gas Grenades with Nitro |
754 | Nitro | C Q | Extract the Nitro from four Gas Grenades |
755 | Smoky Firework | C | Attach some Gas Grenades to your Enhanced Firework |
756 | Juryrigged Antenna | E | Wire a Signal Analysis Circuit into Thick Cabling |
757 | |||
758 | Staring Blade Program | P | Affix Staring Code to a Remote Crash Script |
759 | Staring Shield Program | P | Reformat your Network Defender with Staring Code |
760 | Staring Gauntlet Program | P | Fuse your Staring Code to a Remote Command Script |
761 | Staring Eye Program | P | Run your Remote Indexer through Staring Code |
762 | Reinforced Kitchen Knife | A | Layer an Old Kitchen Knife with some new Polysteel |
763 | Steel Knife | A | Replace an Old Kitchen Knife's blade using a Steel Ingot |
764 | |||
765 | |||
766 | |||
767 | Crash Avoidance Filtering | P Q | Temporarily tune into drones' crash avoidance with a Filtering Script (0 Energy) |
768 | Alliance Filtering | P Q | Temporarily filter out non-Alliance drones with a Filtering Script (0 Energy) |
769 | Midgard Shipping Filtering | P Q | Temporarily tune out drones other than Midgard Shipping with a Filtering Script (0 Energy) |
770 | OmniLunch Filtering | P Q | Temporarily tune into OmniLunch drones with a Filtering Script (0 Energy) |
771 | Silver Courier Filtering | P Q | Temporarily select for Silver Courier drones with a Filtering Script (0 Energy) |
772 | NickOTime Filtering | P Q | Temporarily catch NickOTime drones with a Filtering Script (0 Energy) |
773 | Hologame Tome | M | Reformat four sets of Page Models |
774 | Rendered Bullet | A | Melt Rendered Stone into an Empty Clip |
775 | Animatronic Snake | E | Animate your Articulated Snake with an Animatronic Motor |
776 | Foam Brick Wall | M Q | Mortar together ten Foam Bricks with a Foam Tube |
777 | Courier Data | E | Crack a Locked Courier Chip with a simple Signal Analysis Circuit |
778 | |||
779 | Stable Emitter | A | Coat a Shielded Emitter with Lead |
780 | Metallic Powder | C | Grind Lead with Fine Hound Dust |
781 | Leaden Knuckles | A | Weight some Brass Knuckles down with Lead |
782 | Leaded Baton | A | Fill a Riot Baton with Lead |
783 | Lead Bullets | A | Fill an Empty Clip with old-fashioned Lead |
784 | Lead Vest | A | Insert Lead into an Unlined Vest |
785 | Oldtown Retinal Map | E | Extract data from Midgard Records id to a Signal Processing Circuit |
786 | Midgard Records Cybereye | E | Load Oldtown retinal data into an Empty Cybereye |
787 | |||
788 | Inhuman Security Patch | P | Obfuscate Novos System Updates with Inhuman Code |
789 | Inhuman Defender | P | Try a different tack on Network Defenders with an Inhuman Security Patch |
790 | Chipped Tracers | AQ | Trace your bullets with an Empty Clip and Targeting Circuit |
791 | Tactical Neural Mesh | EQ | Link your tactical goggles with two Targeting Circuits and three Artificial Neural Fibers |
792 | Fuming Acid | C | Sprinkle some Plant Residue in Powerful Acid |
793 | Ashen Balm | C | Mix Plant Residue into Tendril Ointment |
794 | Boar Pinata | M | Artistically craft a pile of paper mache |
795 | Harvest Command Script | P | Redecorate a Remote Command Script with the Harvester Library |
796 | Harvest Crash Script | P | Brand a Remote Crash Script with the Harvester Library |
797 | Harvest Defender | P | Layer the Harvester Library into a Network Defender |
798 | Vault Bypass | EQ | Use Thick Cabling to wire a Signal Analysis Circuit and two Circuit Fragments for this task. |
799 | Cup of Joe | M | Make up some Coffee Crystals (Special Requirement) |
800 | Fair Coffee | M | Brew up some Fair Trade Grounds (Special Requirement) |
801 | Fortified Coffee | M | Mix up some Fortified Coffee Grounds (Special Requirement) |
802 | Fortified Coffee Grounds | C | Mix up some Fortified Coffee Grounds |
803 | Lattes! Instant Latte | M | Hydrate some Lattes! Latte Powder (Special Requirement) |
804 | Stolen Coffee Pot | E | Repair a Cordless Coffee Pot with some Thick Cabling |
805 | Medicinal Draught | C | Crush a Maze Fang into the Clear Draught |
806 | Glowing Draught | C | Solidify your Medicinal Draught with Fine Hound Dust |
807 | Unstable Draught | C | Dissolve White Flakes in the Clear Draught |
808 | Unstable Draught | C | Mix Nitro into the Clear Draught |
809 | Survivors' Eclipse Sheet | C | Soak a Survivors' Origami Sheet with Liquified Eclipse |
810 | Survivors' Origami Shirt | A | Expand your Unlined Vest with an Interlocking Survivors' Sheet |
811 | Survivors' Origami Pants | A | Cover your Unlined Pants with an Interlocking Survivors' Sheet |
812 | Survivors' Origami Blade | A | Build a blade for your Sword Hilt with an Interlocking Survivors' Sheet |
813 | Survivors' Origami Pistol | A | Fold your Interlocking Survivors' Sheet around Pistol Fittings |
814 | Survivors' Origami Shield | A | Plate a Midgard Riot Shield with your Interlocking Survivors' Sheet |
815 | Survivors' Origami Coin | M | Fold two Survivors' Origami Sheets |
816 | Interlocking Survivors' Sheet | M | Interlock a pair of Survivors' Origami Sheets |
817 | Survivors' Origami Vortex | M | Twist two Survivors' Origami Sheets |
818 | Survivors' Origami Crown | M | Coronate yourself with four Survivors' Origami Sheets |
819 | Survivors' Origami Box | M | Hide a treasure with two Survivors' Origami Sheets |
820 | Survivors' Origami Crane | M | Stick to the basics with a Survivors' Origami Sheets |
821 | Spun Decahedron | C | Fuse your Spun Tetrahedron and Spun Cube |
822 | Spun Isocahedron | C | Merge your Spun Octahedron and Spun Dodecahedron |
823 | Spun Lattice | C | Overlay your Spun Decahedron and Spun Isocahedron |
824 | Optimized Targeter | P | Interlock your Targeting Algorithm with a HUD Manager |
825 | |||
826 | NovOS HUD Manager | P | Specialize your HUD Manager with a Functionality Interface |
827 | Inhuman HUD Manager | P | Rebuild your HUD Manager around Inhuman Code |
828 | filtered HUD Manager | P | Affix a Secured Filter to your NovOS HUD Manager |
829 | Integrated Vision | P | Integrate your HUD Manager with Backend Code |
830 | Integrated Targeting | P | Feed your Targeting Algorithm data from Backend Code |
831 | Integrated Vigilance | P | Let EyesAround gaze through Backend Code |
832 | Integrated Hunt | P | Enhance your Targeting Algorithm data with Integrated Vision |
833 | |||
834 | Fractal Loop | P | Run some Fractal Code through an Automation Routine |
835 | Cacophony Producer | P | Seed White Noise Produce with Backend Code |
836 | Integrated Verification | P | Rewire your Inhuman HUD Manager with Backend Code |
837 | |||
838 | Personal Nailbat | AQ | Make some Polysteel nails to stud your Enforcement Bat |
839 | Animatronic Raven | E | Animate your Stuffed Raven with an Animatronic Motor |
840 | Puddle Meat | S | Fillet a Puddle Fish |
841 | Puddle Sushi | S | Class up a Puddle Fish with some Sushi Rice |
842 | Puddle Roll | S | Wrap a Puddle Fish in Sushi Nori |
843 | Stringy Eclipse | C | Mix Silk Strands into Liquified Eclipse |
844 | Silk Fishing Line | C | Untangle two clumps of Silk Strands |
845 | |||
846 | |||
847 | Cyberlimb Blanks | E | Solder some Artificial Muscle Fibers to equally Artificial Bone |
848 | Protocyberlimbs | E | Assemble Artificial Bone, Artificial Muscle Fibers, and a Cybernetic Interface (2 Energy) |
849 | Basic Cyberarms | E | Piece together Artificial Bone, Artificial Muscle Fibers, and two Cybernetic Interfaces (3 Energy) |
850 | Basic Cyberlegs | E | Build up Artificial Bone with twice the Artificial Muscle Fibers and Cybernetic Interfaces (3 Energy) |
851 | Wired Cyberarms | E | Fire up Artificial Bone, Artificial Muscle Fibers, and three Cybernetic Interfaces (4 Energy) |
852 | Wired Cyberlegs | E | Wrap Artificial Bone with twice the Artificial Muscle Fibers and double Cybernetic Interfaces (4 Energy) |
853 | Powerful Cyberarms | E | Mobilize Artificial Bone with double Artificial Muscle Fibers and a pair of Cybernetic Interfaces (4 Energy) |
854 | Powerful Cyberlegs | E | Beef up Artificial Bone with triple Artificial Muscle Fibers and a Cybernetic Interface (4 Energy) |
855 | Targeting Cyberarms | E | Focus Artificial Bone, Artificial Muscle Fibers, and a pair of Cybernetic Interfaces with a Targeting Circuit (4 Energy) |
856 | Rhythmic Cyberlegs | E | Synchronize Artificial Bones, two Artificial Muscle Fibers, and a Cybernetic Interface with a Signal Analysis Circuit (4 Energy) |
857 | Sealed Cyberblade | E | Apply a Cybersafety Seal to an Unsealed Cyberblade |
858 | Trash Cyberheart | E | Install a Cybernetic Interface into a Trash Golem Heart |
859 | Sludge Cyberheart | E | Fit a Sludge Heart with a Cybernetic Interface |
860 | Secret Cyberheart | E | Hide a Cybernetic Interface inside a Secret Heart |
861 | |||
862 | |||
863 | Chattering Skull | E | Enliven your Foam Skull with an Animatronic Motor |
864 | Injured Gargoyle | E | Motivate your Plastic Gargoyle with an Animatronic Motor |
865 | Animatronic Gargoyle | E | Animate your Plastic Gargoyle with two Animatronic Motors |
866 | Skull Pile | MQ | Mortar together six Foam Skulls with a Foam Tube |
867 | Moving Apple | C | Inject a Crisp Apple with Liquified Eclipse |
868 | Moving Apple | C | Inject an Heirloom Apple with Liquified Eclipse |
869 | Moving Apple | C | Inject a Waxed Apple with Liquified Eclipse |
870 | Water Pump | A | Use an Animatronic Motor to force water through a Gas Mask closed up with Sealant Patches |
871 | Moving Apple | C | Inject a Mislit Apple with Liquified Eclipse |
872 | Mirror Tile | C | Extract it from two Mirror Tiles |
873 | Ghost Functionality | P | Wrap a Functionality Interface with Ghost Code |
874 | Ghost Security | P | Encapsulate a Security Interface with Ghost Code |
875 | Ghost Code | P Q | Create Ghost Code from six Snippets of Code |
Additionally, the following combinations are also valid, which not listed above directly, but are made of several parts assembled as intermediate steps:
- Autolock Sidearm = steady sidearm + targeting circuit
- Autolock Sidearm = autotargeting sidearm + biomonitor circuit
- Blazing PDA = retro PDA + gold processor
- Buffered Learntop = gold learntop + signal buffer
- Buffered PDA = retro PDA + signal buffer
- Cabling Nest = writhing golem heart + thick cabling
- Crawling Golem Heart = lashing golem heart + thick cabling
- Dysfunctional PDA = unbootable PDA + memory stick
- Empty Injector = uncharged injector + capacitor array
- Empty Injector = powered injector + biomonitor circuit
- Entertainment Sidearm = uplinked sidearm + neural bridge
- Entertainment Sidearm = chip junkie sidearm + signal analysis circuit
- Expanded Gold Learntop = gold learntop + memory stick
- Expanded Handheld = linked handheld + memory stick
- Expanded Handheld = dysfunctional PDA + thick cabling
- Expanded PDA = functioning PDA + memory stick
- Expanded PDA = dysfunctional PDA + processor chip
- Fast PDA = functioning PDA + processor chip
- Functioning PDA = unbootable PDA + processor chip
- Functioning PDA = dumb PDA + memory stick
- Gold Dual Learntop = gold learntop + gold processor
- Handcrafted PDA = retro PDA + memory stick
- Handcrafted PDA = dysfunctional PDA + gold processor
- Hardened PDA = functioning PDA + safety loop
- Holographic Projector = laser projector + glimmering crystals
- Laser Projector = dual laser + homemade laser
- Linked Handheld = unbootable PDA + thick cabling
- Live Cable = shorted cable + capacitor array
- magnetic sidearm = autotargeting sidearm + magnetic coil
- Memory Sidearm = uplinked sidearm + formatted memory core
- Optical Bracelet = rangefinder bracelet + optical array
- Optical Bracelet = optical rangefinder + thick cabling
- Optical Sidearm = uplinked sidearm + optical array
- Polar Cable = shorted cable + shivering capacitors
- Polar Cable = shivering cable + capacitor array
- Rebuilt Learntop = gold learntop + formatted memory core
- Retro PDA = unbootable PDA + gold processor
- Retro PDA = gold PDA + memory stick
- Retrofitted Scanner = updated scanner + thick cabling
- Retrofitted Scanner = long range scanner + signal analysis circuit
- Targeting Bracelet = rangefinder bracelet + targeting circuit
- Targeting Bracelet = advanced rangefinder + thick cabling
- Trick Sidearm = autotargeting sidearm + twitch controller
- Twitch Learntop = gold learntop + twitch controller
- Twitch PDA = retro PDA + twitch controller
- Wired Sidearm = uplinked sidearm + targeting circuit
- Wired Sidearm = autotargeting sidearm + signal analysis circuit
- Writhing Cable = shivering cable + shivering capacitors
- Writhing Golem Heart = crawling golem heart + thick cabling
History
August 26th, 2012 - containment suits were updated, adding a ~dozen new recipes, and recipes #146 and #150 were removed.
July 3rd, 2012 - grenades were updated, adding a few new recipes and recipe #34 removed.
Dec 6th, 2014 - various grenades recipes were pluralized.