In addition to the following, any To Your Highest Defense bonuses when Reactive Defense is your highest.

Legend | |
---|---|

Limited items | Quest items |

Unearthly items | No trade items |

Derivative unearthly | Normal items |

## Reactive Defense Modifiers

Hats | |
---|---|

+1 |
reactive mask |

Weapons | |

+2 |
gel baton |

Offhand Items | |

+2 |
gel shield |

Shirts | |

+3 |
reactive gang jacket, reactive vest |

Pants | |

+5 |
elegantly torn pants^{*} with Reactive Patching |

+2 |
reactive pants |

Effects | |

+4 |
One With Lightning |

+2 |
Boon of Protection, Lightning in your Veins |

^{*} See item for additional bonuses or restrictions

## Effects

A defense bonus stemming from reactive gel. This defends against all physical attacks (melee, ranged, stealth and fire) that do at least 5 damage. Etheric and techniques of type "none" are not blocked.

Reactive defense is applied last - after other types of defense are applied, and also after evasion reduces damage.

Reactive defense becomes more effective against large amounts of damage, partially dependant on the defender's Maximum HP.

#### Used by (opponents)

Dr. Johnson

Fanged Snowman

Flickering Guard

Force Beast

Fresh Snowman

Horned Snowman

Kraken

Silhouette In Flames

Skull In The Flames

Snow Avenger

Spectral Miner

Staring Snowman

Swarm of Gems/etc.

Swarm Of Tiny Snowmen

Winged Hunter

Writhing Fungus

#### Wordy explanation

Imagine a number line, showing how much damage you do. Each time you do one more point of damage, go up one position on the number line. Without any reactive, the number line is just a normal series of numbers (1,2,3,4,5,6,7,…).

However, with reactive, some numbers are repeated in the number line. So, if you try to do an additional point of damage, sometimes the amount of damage is not increased. The number line has some "breakpoints" where increasing damage does not increase damage dealt. For example, 1,2,3,4,**5,5,5,5**,6,7,…

Above, the number 5 is repeated three *extra* times, so this the number line for 3 reactive defense.

If HP* ≤25 | 25 < HP* ≤50 | If HP* > 50 | Reduces damage by… | |
---|---|---|---|---|

1st breakpoint | 5 | 5 | 5 | 1 per point of Reactive Defense |

2nd breakpoint | 50% HP* | 20% HP* | 10% HP* | 2 per point of Reactive Defense |

3rd breakpoint | 100% HP* | 50% HP* | 20% HP* | 3 per point of Reactive Defense |

4th breakpoint | 100% HP* | 50% HP* | 4 per point of Reactive Defense | |

5th breakpoint | 100% HP* | 5 per point of Reactive Defense |

*HP = defender's maximum HP (rounded up)

#### Graphical explanation

#### Mathematical explanation

shorthand:

If defender has ≤ 25 HP:RD = Defender's Reactive Defense

HP = Defender's Max HP

Exp Dam = Expected Damage (ie. how much damage would be dealt if defender had no reactive)

Act Dam = Actual Damage (ie. how much damage is actually dealt after being reduced by reactive)

If Exp Dam is | ||
---|---|---|

between… | …and this | Act Dam |

1 | 5 | Exp Dam |

5 | 5 + RD | 5 |

5 + RD | 50% + RD | Exp Dam – RD |

50% + RD | 50% + 2 x RD | 50% HP |

50% + 2 x RD | 100% + 2 x RD | Exp Dam – 2 x RD |

100% + 2 x RD | 100% + 3 x RD | 100% HP |

100% + 3 x RD | infinity | Exp Dam – 3 x RD |

If Exp Dam is | ||
---|---|---|

between… | …and this | Act Dam |

1 | 5 | Exp Dam |

5 | 5 + RD | 5 |

5 + RD | 20% + RD | Exp Dam – RD |

20% + RD | 20% + 2 x RD | 20% HP |

20% + 2 x RD | 50% + 2 x RD | Exp Dam – 2 x RD |

50% + 2 x RD | 50% + 3 x RD | 50% HP |

50% + 3 x RD | 100% + 3 x RD | Exp Dam – 3 x RD |

100% + 3 x RD | 100% + 4 x RD | 100% HP |

100% + 4 x RD | infinity | Exp Dam – 4 x RD |

If Exp Dam is | ||
---|---|---|

between… | …and this | Act Dam |

1 | 5 | Exp Dam |

5 | 5 + RD | 5 |

5 + RD | 10% + RD | Exp Dam – RD |

10% + RD | 10% + 2 x RD | 10% HP |

10% + 2 x RD | 20% + 2 x RD | Exp Dam – 2 x RD |

20% + 2 x RD | 20% + 3 x RD | 20% HP |

20% + 3 x RD | 50% + 3 x RD | Exp Dam – 3 x RD |

50% + 3 x RD | 50% + 4 x RD | 50% HP |

50% + 4 x RD | 100% + 4 x RD | Exp Dam – 4 x RD |

100% + 4 x RD | 100% + 5 x RD | 100% HP |

100% + 5 x RD | infinity | Exp Dam – 5 x RD |

This means that with a large amount of reactive defense, all attacks will do exactly 5 damage. Also means that reactive is less effective for defenders with high HP.

As an example, if you have 100 HP, and 2 Reactive Defense, the following table shows how much the reactive reduces the damage: