Ranged Defense

Effects

Ranged defense protects against damage from ranged techniques. The precise mechanism is unknown, but defense (unlike evasion) cannot reduce damage below 1 point.

Unearthly and limited time items, effects, and skills are in italics.

Ranged Defense Modifiers

Hats
+2 twitch visor, Vigilante's mask
+1 containment helmet, giant paper mache head
Offhand Items
+4 ballistic shield
+3 Midgard blastshield
+2 gel shield, heavy riot shield, Midgard riot shield, sheet of white plastic, shock shield
Shirts
+4 bulletproof vest
+3 armored jacket, ballistic gang jacket, blackened vest, custom flak jacket, dual armored vest, shining vest
+2 black stone vest, containment suit top, fused breastplate, light armored vest, monitoring vest, optical vest, outlaw coat, thick vest, Third Eye vest, traditional armored vest, unsealed top
+1 biofeedback vest, prototype vest
Pants
+3 achromatic slacks, armored pants
+2 black stone pants
+1 fused plates, reinforced pants
Effects
+5 Ballistic Patching*
+4 Whirling Coat
+3 Coagulation
+2 Bone Scales, Crystal Armor, Defensive Boon, Fearsome Sight, Incredible Numbness, Steel Patching*
+1 Fused Armor††
-4 Channeling Matsuo

* Note that elegantly torn pants must be equipped for this effect to be active, using up your pants slot.
† Note that a prototype coat must be equipped for this effect to be active, using up a shirt slot.
†† Note that fused plates and fused breastplate must be equipped for this effect to be active, using up a shirt and pants slot but providing their own inherent bonus, for a total of +4 ranged defense.

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License