Ranged

Ranged techniques are those that use a gun or is otherwise at a long distance. Ranged techniques are improved with Ranged Power and reduced vs Ranged Defense.

Legend (technique derived from)
Limited time content Quests
Unearthly Quest derivatives
Unearthly derivatives No trade
Not learnable Other

Ranged Techniques

Other techniques that do Ranged damage

Summary of Ranged Techniques

Technique Chain Attribute Damage Notes
Practiced Step 4 Reflexes 5 If following a ranged attack; also defends
Top Hat Trick 4 Reflexes 8 Only with trick top hat and low Perception
Channel Inspiration 5 Will 5 Only with Eyes of the Inspired active, more with Eclipse
Cybergun 5 Perception - Base Damage 6 with a cybergun, better as an opener
Disruptive Shot 5 Reflexes 4 4 etheric defense
Focused Burst 5 Perception 4 +4 if Perception ≥ 15
Mirror Shot 5 Perception 6 Reflects the path before you
Shotgun Blast 5 Perception 3 +5 if opposed by melee attack
Shotgun Burst 5 Perception 4 +dam at short distance
Single Shot 5 Perception 2
Speargun 5 Perception 2 Substantially more effective with a speargun
Tin Shot 5 Perception 4 +6 as a closer
Zalian Shot 5 Reflexes 4 works better with a Zalian device equipped
Bullet for Ginn 6 Perception 5 more effective against madmen
Bullet for Surt 6 Perception 5 more effective against brutes
Bullet for Ymir 6 Perception 5 more effective against tricksters
Considered Shot 6 Perception 4 +4 when your Perception > target's Reflexes
Dueling Shot 6 Reflexes 3 +dam as opener or with duelling equipment
Explosive Shot 6 Perception 4 +2 as opener, +4 as closer
Gamer's Shot 6 Reflexes 5 double damage following ranged, quad damage as opener (?)
Gatling Burst 6 Perception 4 +4 as closer, more with weapons
Graveshot 6 Perception 3 +7 following an etheric technique
Green Shot 6 Will 8 A single shot depending on vision and cover (What do it do?)
Hologame Shooting 6 Perception 3 +dam with Flickering Game
Holographic Shot 6 Perception 3 more effect with a scope, holosight rifle and/or high Etheric Defense
Lead Shot 6 Perception 6 Less effective with burst techniques
Judgement 6 Perception 7
Masked Shot 6 Perception 5 +? as opener, or more
Quick Shot 6 Reflexes 3 +6 as opener
Rose Shot 6 Perception 3 enhanced with Blood items
Short Burst 6 Perception 2 +3 as closer
Silver Bullets 6 Perception 3
Spinal Shot 6 Perception 7 +4 with spine
Conservative Fire 7 Perception 4 +3 following ranged attack
Continuing Fire 7 Perception 4 + following ranged/bursts
Cover Fire 7 Perception 8 provides cover against next opponent technique if last technique
Distant Focus 7 Perception 8 Requires lens focused on the distance equipped
Full Auto 7 Perception 6 +4 as closer
Lucky Shot 7 Reflexes 3 Take your chances with a lucky bullet
National Call 7 Will 5 +5 while Etheric or with national crown
Precise Shot 7 Perception 2 +4 as opener
Raven's Eyes 7 Will 14 Following 2 Ranged techniques
Steady Shot 7 Perception 3 +5 as filler
Stream of Needles 7 Perception 4 +4 if wielding needler
Clustered Shot 8 Perception 7 +3 following ranged, +7 following two
Cutting Crossfire 8 Perception 6 "Better with friends"
Indirect Fire 8 Perception 7
Rain of Bullets 8 Perception 7 area attack
Rocksplitter Shot 8 Will 7 +dam various ways
Chipped Tracer 9 Perception 2 +dam with tactical goggles/repeat use
In the Sights 9 Perception 6 +dam with scopes/rifles
Longarm 9 Perception 10 -5 if opposed with melee attack
Orbital Demonstration 9 Will +dam while Etheric or with army drone model
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