Frightened Caterers



Encounter Conditions


Initial Text

A pair of caterers rush across the ballroom, clearly inspired by some fear greater than management threats.

Summary of Choices

  1. Urge calm - help caterers?, gain 2-3 Will
  2. Chase them - fight Caterers?
  3. Let them run - walk away

Choice Text and Results

Urge calm

They don't seem fully convinced, but do slow down a bit.

You've earned 2 XP in Will

Or, in catering outfit:

They stop long enough to talk at least. "You're sure it's over? We heard people were getting killed!"

But, after some back and forth they seem to believe it's part of an elaborate prank.

You've earned 3 XP in Will

Chase them

Sample format for encounters leading to combat. The encounter text goes here.

(Fight a opponent name)

Let them run

You let them run. You're not sure if that'll help spread the panic or if they'll eventually run themselves out.

(Walk Away)

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