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GoldSGoldS 21 May 2019 01:46
in discussion Hidden / Per page discussions » Cake Batter

Data: 4, 5, 6, 5, 4

by GoldSGoldS, 21 May 2019 01:46
GoldSGoldS 19 May 2019 14:28
in discussion Hidden / Per page discussions » Mystery Meat Skewer

Data: 7, 7, 7, 8, 7, 7, 7, 8, 8, 7

by GoldSGoldS, 19 May 2019 14:28
CryptodynamicCryptodynamic 15 May 2019 21:19
in discussion Hidden / Per page discussions » Fragile Focus

No results for gaining a lot of etheric energy with this.

Also tried adventuring with it equipped for a while, making use of Evil Eye and some other etheric techs. Nothing obvious. It also hasn't broken yet, though I haven't spent too long with it.

by CryptodynamicCryptodynamic, 15 May 2019 21:19

At Comfortable pickpocketing skill:

Protein bar (trained)
2 protein bars (trained)

At Solid pickpocketing skill:
3 pep pills (trained)
pep pill (trained)
Failed, XP
Pep pill, locker key (trained)
Protein bar (trained)
Protein bar (no training)
Surgeon's mask (trained)
Pep pill, battered cred chip (trained)
battered cred chip (trained)
pep pill (trained)
2 battered cred chips (trained)
pep pill (trained)
surgeon's mask (trained), reached Good

Surgeon's mask, protein bar (trained)
2 pep pills, protein bar (trained)
locker key, pep pill, protein bar, Slags cheatsheets (trained)
battered cred chip, locker key (trained)
surgeon's mask, 2 battered cred chips (trained)
protein bar, locker key (trained)
surgeon's mask, Slags cheatsheets (trained)
2 first aid kits, protein bar (trained)
pep pill, protein bar (trained)
surgeon's mask, 2 locker keys (no training)
surgeon's mask (trained)
surgeon's mask, pep pill, locker key, battered cred chip (no training)
pep pill, Slags cheatsheets (trained)
locker key, 2 battered cred chips (trained)
battered cred chip, protein bar (trained), reached Professional

battered cred chip, pep pill (no training)
surgeon's mask, first aid kit, protein bar, battered cred chip (no training)
locker key, battered cred chip, pep pill (no training)
surgeon's mask, 2 battered cred chips, pep pill (no training)
pep pill, battered cred chip, surgeon's mask (no training)

by CryptodynamicCryptodynamic, 14 May 2019 23:08
CryptodynamicCryptodynamic 14 May 2019 23:07
in discussion Hidden / Per page discussions » Church Refugee

Picking pockets here, starting at rank Comfortable.

dubious chicken wing, phoenix sauce (trained)
2 ancient candybars (no training)
3 dubious chicken wings (no training)
2 ancient candybars, phoenix sauce (no training)

by CryptodynamicCryptodynamic, 14 May 2019 23:07
CryptodynamicCryptodynamic 14 May 2019 21:08
in discussion Hidden / Per page discussions » Everyday Disco

The results might well vary based on music type now. I was having a lot of trouble picking pockets with the pop music playing, but after switching over to Spooky music I'm having some decent results, and starting to get experience again.
Results so far, all at Learning:
Eclipse (trained)
Legion Tract (trained)
Eclipse, Unlabeled Music (trained)
Failed, not caught (no training)
Unlabeled Music (trained)
Unlabeled Music, advance to Amateur

Battered cred chip, knit cap, Legion tract (trained)
Eclipse (no training)
Caramel bar (trained)
2 caramel bars, knit cap (trained)
fragile focus, Eclipse, caramel bar, fresh cred chip (trained)
fresh cred chip, knit cap (trained)
fragile focus, battered cred chip (trained)
caught by drunk
2 Eclipse, battered cred chip (no training)
fresh cred chip, trained to Comfortable

fresh cred chip, fragile focus (no training)
legion tract, battered cred chip, fragile focus (no training)
-Swapped to punk music-
Brain staples, 2 caramel bars, Metros light (no training)
industrial hair gel, 517 chip, battered cred chip (no training)
-Swapped to metal-
pep pill, battered cred chip (trained)
protein bar, Metros light (trained)
Legion tract, Metros light, caramel bar (no training)
-Swapped to pop-
Idoru dancer, Metros Light, Legion tract (no training)
Idoru dancer, 2 Legion tracts, Meros Light (no training)
Metros Light, 2 Legion tracts (no training)

The unlabeled music is what maked me start to think the drops vary by music type, because I think that's new as a pickpocket result, and associated with hipsters.

And the fragile focus is definitely new, and Eclipsey. The punks seemed to have some appropriate drops as well.

by CryptodynamicCryptodynamic, 14 May 2019 21:08
bigalphillipsbigalphillips 14 May 2019 01:24
in discussion Hidden / Per page discussions » Pickpocketing

Data so far:

by bigalphillipsbigalphillips, 14 May 2019 01:24

No items found at Just Starting level of pickpocketing. Decided to leave the lab after getting caught and the alert went up.

At Comfortable:
Southside lab notes (trained)
Protein bar (trained)
battered cred chip (trained)

At Professional:
3 protein bars, Southside lab notes (no training)
3 battered cred chips (no training)
battered cred chip, 3 protein bars
battered cred chip, surgeon's mask, Southside lab notes (no training)
2 protein bars, surgeon's mask, Southside lab notes (no training)

by CryptodynamicCryptodynamic, 14 May 2019 01:22
CryptodynamicCryptodynamic 12 May 2019 21:00
in discussion Hidden / Per page discussions » Fruit Gelatin


by CryptodynamicCryptodynamic, 12 May 2019 21:00

The experience gain should actually be the same, so you'll gain the same ranks at the same times. So ranks will look 100% the same.

The difference is, behind the scenes, the middle ranks were counting for so much that the upper ranks weren't really doing anything. So, the ranks and XP are the same, it's the effectiveness that's evened out. In practice that means people will be worse at the middle ranks, but pretty similar at both ends.


Re: Fishing/Bughunting Bug by KinakKinak, 09 May 2019 16:14

Is it that fishing/bugcatching attempts were giving experience at too high a level? (E.g., you hit Comfortable, and a particular result should either stop giving you experience, or give it less reliably.)

If that's the case, is the upper end we can reach still the same and it just might be harder to get there, or has the cap on what we can get experience from been lowered?

Found an old bug that I believe was preventing +Fishing (and more recently +Bug Hunting) from taking effect. However, it was also making experience in those activities vastly more effective than it was supposed to be.

So it'll take a while to see exactly how that shakes out. I think both activities will still be worthwhile, just require a bit more investment, but I'm open to revisiting their difficulty once things have settled.

Oh, and it's totally possible this change hilariously broke something else down the line. So obviously let me know if I blew something up.


Fishing/Bughunting Bug by KinakKinak, 07 May 2019 05:50

Normal datapoint 16,17,16

by bigalphillipsbigalphillips, 05 May 2019 12:54
bigalphillipsbigalphillips 05 May 2019 12:49
in discussion Hidden / Per page discussions » Sprouting Seed

energy: 2,3,2,2,3,2,2,3,3
damage: 6,9,5,9,7,7,5,8,9

by bigalphillipsbigalphillips, 05 May 2019 12:49


by bigalphillipsbigalphillips, 05 May 2019 12:27
penguinpyropenguinpyro 03 May 2019 04:16
in discussion Hidden / Per page discussions » Avatars

I had an idea- what if there is an avatar for fighting underwater with diving equipment? I'll be in the sewers with relatively easy to kill clones and the "Sabotage valve" fortification. Bring your gang scuba and diving gear. Shark tooth blade, royal orb and buried crown are nice bonuses as well.

When you defend, please also select "sabotage valve" as a fortification.

by penguinpyropenguinpyro, 03 May 2019 04:16

Crafting 47 objects at once gave me 6 Grinding Mortar.
Crafting 100 objects at once gave me 9 Grinding Mortar.
No change in message.
Nothing for cooking with it equipped.

by bigalphillipsbigalphillips, 02 May 2019 23:55
bigalphillipsbigalphillips 02 May 2019 23:53
in discussion Hidden / Per page discussions » Meat Pie


by bigalphillipsbigalphillips, 02 May 2019 23:53
MagnificoMagnifico 29 Apr 2019 20:00
in discussion Hidden / Per page discussions » Shifting Maze

I didn't think to start collecting data on how long it took me to find the stairs until I was decently far along, but better late than never. I also didn't think to note which attribute the maze was tuned to until even more recently. Still, some data is better than no data. Here's what I've got:

I've kept the glowing draught as my offhand the whole time I've been compiling stats. My deck has been consistently 4x Defensive Burn (Reflexes), 4x NitroX (Perception), 4x Frag Grenade (Reflexes), and 3x Rain of Bullets (Perception). Since I was dumb and didn't keep track of which stat the maze was tuned to earlier it's hard to say, but it sure seems like I find the stairs faster when it's set to Perception or Reflexes. Too bad there aren't AoE attacks based on Strength or Will. If I can get a Will level I'll try swapping in Light of the Eye and see if that speeds things up.

EDIT: I went down to level 32 and was only getting 28 XP worth of opponents (and actual XP) from combats, even though I was getting the expected amount of XP from noncombats. Kinak says:

There's a maximum "width" in the maze, so you'll hit a cap of enemies (and therefore XP). The exact XP range of the lower floors can get a bit choppy.

Presumably, this means that you won't always have 7 robed corpses and one masked spider on level 35, even if that's the only combination that adds up to exactly 35 XP.

by MagnificoMagnifico, 29 Apr 2019 20:00
bigalphillipsbigalphillips 28 Apr 2019 13:47
in discussion Hidden / Per page discussions » Cheese Fries


by bigalphillipsbigalphillips, 28 Apr 2019 13:47
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