Eclipse Duration

Effects

When you gain Energy of Etheric-type effects (Etheric, Ocean Sight, Fae Sight, etc.), Eclipse Duration increases the amount of energy you gain. Each point of Eclipse Duration gives you one extra energy for each 5 base turns of the effect you would gain. For example, regular Eclipse gives a base of 5 turns of effect, so with +3 Eclipse Duration you'd receive 8 energy of the effect for taking one. Liquified Eclipse gives a base of 25 energy, so with +3 Eclipse Duration you'd receive 40 energy of the effect for taking one. (See chart below.)

Generally, if a drug gives turns of etheric and other effects as well, all effect durations will be increased.

Legend
Limited items Quest items
Unearthly items No trade items
Derivative unearthly Normal items

Eclipse Duration Bonuses

Hats
+2 charred pimp hat , silk top hat
+1 investigator's hat
Weapons
+2 charmed chain
+1 drowning flame, serene crystal
Offhand Items
+5 (porous crystal)1
+2 Eclipse sapphire, glimmering blob
+1 bat paperweight, cabling nest, cracked pipe, scientist's claw, toxic crystal, vicious poetry
Shirts
+1 stained bandages, regifted toga
Pants
+2 wispy hospital pants
Gadgets
+4 Midgard Player w/Twisted Harmony or Whispered Harmony
+2 ancient timepiece, black rose, personal focus
+1 black rose bloom, black rose bud, etheric focus, hunter focus, misty gem, orbital watch3
Effects
(special)2 Dark Smoke
+2 Ease
-3 Residual Antidote, Strange Injection
Skills
+2 Eclipse Conduit
Furniture
+1 Brick Figure

1 Item is destroyed when an Eclipse item is used. Does not show the bonus in your stats beforehand, and does not provide bonus hunger to toxic eclipse.
2 Lose duration of Dark Smoke equal to amount of Etheric that would be gained (after ordinary eclipse duration is calculated). Gain an equal duration of Etheric in addition.
3 Only applies if you have at least one other source of bonus Eclipse Duration.

Notes

The following items increase their effects when used:

Item Cost Base effects +turns/
eclipse duration
Eclipse 1 body 5 Etheric 1
Eclipse injector 5 body 50 Etheric 10 (+2*)
Eclipse residue 1 body 10 Etheric
10 Burning Vision
2
Eclipse slammer 8 body 25 Etheric
25 No Pain
5
Eclipse syringe 2 body 25 Etheric 5 (+2**)
Eclipse whiskey 4 body 15 Etheric
15 No Pain
3
emerald halloween punch 5 body 75 Etheric 15
emerald lollipop 1 hunger 10 Etheric 2
ghoul elixir 4 body 35 Etheric
35 Burning Vision
(several techniques)
7
hefty capsule 2 body 15 Muffled Sight 3
hound Eclipse 4 body 25 Etheric
25 Bone Spikes
5
infused petals 4 body 30 Etheric
30 Wide Open
6
inky Eclipse 2 body 25 Etheric
25 Silver Flow (if active)
5
liquified Eclipse 3 body 25 Etheric 5
marshmallow bat 1 hunger 5 Etheric
5 Halloween Spirit
1
moving apple 2 body 20 Etheric
20 Sugar Rush
4
smoking Eclipse 2 body 35 Etheric 7
slimy Eclipse 4 body 30 Etheric
(several techniques)
6
smoking Eclipse 4 body 35 Etheric
35 Bone Spikes
35 Burning Vision
7
soaked cell sample 4 body 30 Etheric
30 Writhing Flesh
6
soaked Eclipse 4 body 35 Etheric 7
sparkling Eclipse 3 body 30 Etheric
30 Burning Vision
6
strange eyedropper 3 body 15 Blue eyes 3
stringy Eclipse 3 body 30 Etheric
30 Spider Venom (if active)
6
strange punch 5 body 75 Etheric
75 Sugar Rush
15
toxic Eclipse 10 body 5 Etheric
Regain 1 hunger per E.D.
1
sugary Eclipse 1 body 5 Etheric
5 Sugar Rush
1
third hand pipe 4 body 15 Etheric***
(10 Pep in your Step)
(10 No Pain)
3

* The bonus +2 duration granted by the skill kicks in before giving the etheric effect, effectively giving an extra +2 duration.
** The ease in the Eclipse syringe give an extra +2 eclipse duration.
*** Only eclipse duration is increased, other effects are not affected.

All other sources of Etheric, eg. from encounters are enhanced as well.

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