Charmed Chain


Image charmedchain.jpg
Description It's common enough, even in Southside, to see jewelry decorated with small charms commorating important events: locations visited, crimes commited, battles fought in, children raised, or loved ones lost.

This certainly reminds you of those, but it's built on much larger scale. Unless the rich have started getting jewelry for their cars, it almost has to be intended for use as a weapon.

That said, it's hard to guess how it'd handle in combat without hands-on experience. On the bright side, once you figured it out, there's a decent chance nobody else would see it coming.

Something about the chain, though… its heft or the way it rattles like distant thunder… reminds you uncomfortably of the old tales of chain-bound ghosts and makes the dark stains in the charms' creases seem suddenly ominous.
Type Weapon
Hidden Flags chain weapon
Effects +2 Eclipse Duration
+4 Power when your target doesn't have a Technique


Zack's House of Coins, originally available in season 25 for two unearthly coins.


If you are Etheric (even low-level Etheric like Slags Poisoning) with this item equipped, your techniques are replaced by a new set. Some are in your deck by default; others are unlocked by defeating certain opponents (and possibly other things).

The techniques in your deck is determined by:

  • Default of 5 Chained Fist
  • Default of 5 Wrapping Chain
  • Default of 5 Swinging Chain
  • If you have Stealth Power, x copies of Wrapping Chain is replaced with Snapping Chains, where x = Stealth Power/2, rounded down, maximum of 5.
  • If you have a detached key charm equipped, you get 4 of each of the default techniques and 4 of Rattling Chain.
  • If you kill certain classes of opponents, it sets a hidden flag which unlocks the charm techniques listed below. If you kill eg. a ghoul, then Stabbing Charm is added to the set of available techniques.
  • If 3 techniques are available, 5 of each is in your deck.
  • If 4 techniques are available, 4 of each is in your deck.
  • If 5 techniques are available, 3 of each is in your deck.
  • After a few days, the charms fall off.

None of the techniques granted by the chain require or consume energy of Etheric when used.

Chain Technique Unlocked by Type Attribute Base
chainfisht.jpg Chained Fist (default) Melee Strength 6
wrappingchain.jpg Wrapping Chain (default) Melee Reflexes 5 Restrain 2; Deals bonus damage when you can catch your opponent
snappingchain.jpg Snapping Chains with enough Stealth Power Stealth Strength 6 You probably won't break this chain, but other bonds may not be so strong
swingingchain.jpg Swinging Chain (default) Evasion Reflexes 4 More effective when you have something to swing from
chainwithcharm.jpg Rattling Chain equipping charm offhand Etheric Strength 10
stabbingchain.jpg Stabbing Charm defeating Ghoul? Melee Reflexes 10
tropicalchain.jpg Swimming Charm defeating Lake Serpent? Evasion Will 4
listeningcharm.jpg Flittering Charm defeating Mushroom Scout? Evasion (?) Reflexes 4 "best suited to the darkness"
thirdcharm.jpg Staring Charm defeating Evil Eye-using or Third Eye-affiliated opponents? Etheric Will 8
chainedspider.jpg Skittering Charm defeating Horrific Spider? Etheric Reflexes 12
skullcharm.jpg Skull Charm defeating ordinary humans? Etheric Will 6
chainedkey.jpg Tumbling Key defeating Form of Chains? Etheric Reflexes 10

At the start of the fight, if you have a wolfskin belt equipped:

You feel the urge to hunt rise within you, but keep it chained.

Also, if you are Etheric, occasionally (needs spading — see discussion)

A terrible howling rises up around you, shaking the chain as it grows and wraps around itself. Somewhere in the seemingly endless chain, the links and charms gather into a humanoid shape.

(Fight the Form of Chains)

Hammer25.jpg This item is not a component for any kind of crafting.
toolbox.jpg This item cannot be salvaged.
GoldCoins.jpg This item cannot be added to a gang stash.
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